This would be the only situation that I would have a problem in a game where one person has knowledge of the setting and I don't.Whimsical said:2) She's concerned on the DM's behalf. That you will use you knowledge to disrupt the DM and her plots by pointing out how she is running the game is inconsistent with the world.
Sol.Dragonheart said:No, it would not be an issue, as the only reason for objection would be due to metagaming concerns, which is a separate topic that should be dealt with as such. In fact, I would be more interested in going over that, as that would really be the problem that the other players may be having. Are they concerned that you will use your superior knowledge of the setting to construct characters who can better navigate the politics, terrain, and personas contained in Kalamar?
I would begin by alleviating any such concerns, if they do exist, and than work on assisting them in learning the setting. Also, personally, I really don't see the problem here, it just strikes me as being far too petty over a problem that, even if it does exist, can easily be circumvented by gaining knowledge of the setting.
Elf Witch said:My question is would it be an issue for you to play in a setting where one player knew the setting and the others did not?
Dice4Hire said:Honestly it would depend on how good of a roleplayer the knowledgeable one was.
One of my serious pet peeves (which usually came out in FR games, but could be others) is people who take no knowledge skills at all, AT ALL, and then know everything about the most obscure monster, cult, or village the whole world over. Yes, I know that player loves the realms,and has read everything, but your character has an Int of 10 and not a knowledge skills to his name.
That would be the only thing that would botehr me.
This is the reason I thought of too. It still doesn't make a lot of sense for a player to be the one objecting though, and the DM knows how well Elf Witch knows the setting.Whimsical said:2) She's concerned on the DM's behalf. That you will use you knowledge to disrupt the DM and her plots by pointing out how she is running the game is inconsistent with the world.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.