Would you allow half-races?

Would you allow half races in your world?

  • Yes

    Votes: 180 72.9%
  • No

    Votes: 67 27.1%

Well I do use half-races. But they are very rare in my campaign, and subject to discriminatory treatment from time to time. Medieval times weren't exactly known as an era of tolerance.

If half-races were out of the question; One could envision different types of bloodline background feats chosen at 1st level. This bloodline background would give some of the orc-benefits/disadvantages or elf-benefits/disadvantages (it would simply be changing the half-race to a bloodline background feat).

The characters would then have to use their 1st level bonus feat to gain this 'package' of mixed benefits and disadvantages. Different bloodline background feats will of course have to be restricted to certain races. Otherwise we could end up with player character dwarves with orc-bloodlines (could be fun to DM'ing a campaign with such a character setup though).

The "Eberron Compromise" has logical appeal. Simply make the half-races: races.

/fist post :D
 

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I've always figured it as Elves and Orcs being genetic variances on humanity. Sort of like Rotweilers and French Poodles ... and good old Golden Retrievers.

But that's just me.

For my home-brew campaign I realized part-way in that the whole party was made up of pre-dwarves. The "race" of man they were part of lived very seperately, high in a mountain range ... where, at the altitude everyone was barrel-chested ... and they worked on ships and everybody was just a bit on the short side. It was sort of a moment of illumination later that here was a group of people with fine reasons to be broad and stocky and over-time very distinct from lowland humans.

I might revisit that campaign world at a later date ... see what happened to those people.

--fje
 

The technical reply to your poll is yes.

But spiritually, I am with you.

I sort of think of elves and orcs as highly divergant humans... elsewise, why would they be able to breed.

I do not merely allow the creation of a "half-(blah)" template creature by two unrelated creatures doin' the nasty. It just doesn't work that way without magical assistance. Half-dragons and most other half-races are simply the result of magical crossbreeding.

Tieflings and aasimar, and most planetouched really, are not usually the result of magical crossbreeding. Rather, over generations, humanoid races that dwell on aligned planes become infused by the essense of that plane and eventually become planetouched.

I do allow half-fiends and -celestials, but that's because I see them as "purified (or corrupted) mortals given immortal form", not a truly different race.
 

elves humans and orcs are all humanoids with a very similar body structure and are probably descended from the same creature
i see no reason why half elves and half orcs shouldn’t exist
but if there are half elves and half orcs why aren’t there half orcs half elves or half halfing half gnome and other such humanoid crossbreeds
i allow half elves and half orcs in my game and am thinking about adding new humanoid half-breeds as well
half templates are probably the result of genetic engineering and mad wizard style experiments except half dragons which are powerful magical beings that could breed with other types of creatures if they change their form
 

In my next campaign, I'll be the exact opposite. With the exception of humans, there will be no pure blood races. In short, a virus ripped across the known world. This virus, slaughtered all of the other races but seemed somehow inadequate to conquer the malleable human physiology.

So, the pure-blood races (I'm thinking Orc, Goblin, Dwarves, and Elves) were forced to reproduce with humans. It was the only way they could survive. So the pureblood races (if any survived...wink wink nod nod) are all NPC races. Which will hopefully elevate the races back into their rightful mythos as fairie tales. The players will have to choose which genetic branch of humanity they want to be a part of and will have traits dependent on their branch. For example a dwarf-descended human will be shorter, a little more solid around the midsection, and a bit hairy, but still just a human.

As for halflings and gnomes, I don't have much use for them. So I won't be using them this next campaign. Although their may be fae-descended creatures of comparable description.

Dunno. Humans wipe out (or absorb) other creatures or races we compete with in nature. Maybe this is my way of eliminating the races, but adding a bit more cultural variety to the "human" race.
 


I think it's interesting that the whole halfbreed concept seems to have been inspired by Tolkien's half-elves, as Wayne Ligon points out. But in actuality, the half-elves in LOTR weren't half-elves in the D&D sense at all. Elrond, for example, is the great-great-grandson of two half-elves.

As far as Eye of Sirrion's comment about hybrid animals - most of the animals you refer to, such as mules and mixed-breed dogs, were created by humans. Even wolf-dogs are not something that would be very likely to occur in nature. It's usually the result of a captive wolf being mated with a dog. So I think that the argument that hybrids aren't "natural" is a valid one.

I like the idea of hybrids being due only to magical influence. Some strange wizard who decides to magically forge together two disparate races, rather than Mr. Orc and Ms. Human getting it on. This makes a lot more sense to me than say, having a dragon and an elf propagate, even with the dragon being able to take human or elven form.
 

BiggusGeekus said:
What really gnaws at me is the vast array of half-species that are the product of a sexual assult. In the case of the half-orc it's even written into the PHB. Maybe I overdosed on my political correctness pills, but I really don't think that's a necessary solution to explaining the origins of the half-races.

Whatever happened to insane wizards? Those guys never go out of style.


In my current campaign, half-orcs form self-sustaining populations in border regions near orc/human borders. The original population starts from the usual mostly-rapine explanation but over time, the outcast half-orcs have tended to gather together. Frankly, half-orcs are most attractive to other half-orcs. Humans look to frail and breakable and orcs look too brutish, although both humans and orcs will occasionally breed into half-orc populations (helping ensure a healthy diversity in these relatively small populations). Half-orcs vary enough in appearance that some are attractive enough to either orcs or humans to find mates in those populations. The 1/4 and 3/4 orcs usually end up breeding back into the half-orc population and just represent a more extreme variation in the half-orc range.

Being both stronger than humans and smarter than orcs*, they tend to resemble barbaric human cultures. Their technology is superior to that of orcs and they tend to be civilized enough to trade with humans and yet aggressive enough to earn the grudging respect of orcs (making them a key trade partner for orc tribes smart enough not to raid them). Alignment-wise, the populations tend to be Chaotic Neutral with a strong emphasis on personal strength and personal honour. Nomadic horse tribes are common among half-orcs in plains and steppes regions - unlike orcs, half-orcs quickly clue in to the uses of horses as steeds and work animals rather than food.

* In our campaign, both half-elves and half-orcs benefit from the human skill point bonus. This has not proved unbalancing for either race. Humans are still by far the most popular race among my players, both for RPing reasons and mechanics reasons (since only they get the extra feat). However, the extra skill points make half-elves more adaptable than elves and half-orcs significantly better at skill checks than orcs.

As for half-elves, well, IMC almost all elves have human blood to some degree. The tiny number of full-blooded elves are an immortal 8HD fey race that I've restricted as NPC only. PHB elves have human blood, are mortal (but long-lived) and strongly resemble their true elven ancestors. PHB half-elves have even thinner elven blood, fewer similarities to true elves but are culturally elves. The elven nations mix with human populations because the elven race is very slow to reproduce and their very long-sighted worldview gives them little dynamism. The human-elven hybrids rapidly outbred the real elves and now form 99%+ of the "elven" population. The true elves form an aristocratic caste in their society, guiding their hybrid brethren with their wisdom while benefitting from the productive, curious and driven nature of their hybrid lower classes. Even the PHB half-elves are long-sighted and graceful by human standards, but compared to the real elves, they are industrious innovative dynamos. Busy worker bees compared to the sedentary queen bee fey aristocrats.

Other half-breeds exist but they are more uncommon. Orcs and the more brutish giants seem to be less picky about the species of their partners. Dragons and outsiders are prone to straying across the species barrier too, although for them it is as often to produce loyal minions than to "scratch an itch".

Insane wizards account for most of the wierdest half-breeds, particularly the ones where the sheer physics involved in the mating boogle the mind.
 

From a player's perspective, a half- race has an appeal when you want to play something other than human, but still close enough to home so you can relate (this is specially true for to new players, IME).

For a reason, Expeditious Retreat Press' most excelent Magical Medieval Society: Ecology and Culture offers a great explanation: in the formative years of the world, elves, humans and orcs were a single proto-species. As the eons rolled on, climatic and geographic barriers forced this evolutionary trunk to split into distict branches, with the humans forming the genetic 'bridge' between elves and orcs (this explains why humans can produce offspring with either, but they can't breed true amongst themselves).

Plus, how fun is a family reunion with half-orcs, half-elves and humans all together? :D
 


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