Aurondarklord
First Post
JamesonCourage, we definitely agree on the concept of do good or die trying, but in my opinion, die trying should be a last resort, and sometimes a paladin has to make compromises with the real world, just as some people have brought up in this thread that the mining industry, in medieval times, was largely a situation of people being forced into back-breaking slave labor. While a paladin would try to avoid intentionally contributing to such practices, he generally lacks the ability to discern the exact origin of every piece of metal he owns or uses, and recognizes that as he goes about his business, at some point he will likely own items that were produced in such a manner. Unless he takes the vow of poverty feat detailed in the book of exalted deeds, which he may but is not part of his class, he is making this compromise with reality so that he can do his job. Part of being a paladin is walking that line, recognizing the little compromises that have to be made simply to deal with the world as it is, while avoiding the big compromises that morally compromise you as a person and result in a paladin falling. Paladins are a high wisdom class, they are expected to be able to sort through this complex moral morass. Ned Stark and Stannis Baratheon failed to do so, and that's the context in which I bring them into this discussion.
Yes, sometimes a paladin may end up in a fall or die situation. But I don't believe it should be possible for them to end up in a fall or fall situation, where no matter what they do, they fall because they broke an article of the code, when multiple articles are in conflict. And I believe "fight with honor" and "protect the innocent" can be in conflict, and the paladin needs room to interpret and decide which side to err on.
As for the paladin being held to a higher standard...I would say it is more that the paladin is held to ADDITIONAL standards. The paladin must be lawful good, the code never says he is required to adhere to a higher standard of lawful good behavior than other LG characters, it simply says he will fall should he willingly commit an EVIL act, that is a specific additional restriction, however in general, he is simply required to be LG, not "more LG than thou", suggesting that while directly evil acts are out of the question, the paladin may occasionally commit chaotic acts and morally or ethically grey ("neutral") acts, so long as a sufficient preponderance of his behavior is LG that he retains the alignment, not that all of his actions at all times must be LG. Beyond that, the code lists certain specific behaviors that the paladin must or may not engage in. This is different than saying that his LG must be more LG than an LG fighter or cleric's LG.
And while you said you got my point about the code conflicting with itself, and thus I don't want to belabor the examples, it's worth pointing out that "resign from service" is not always an option, especially in a medieval setting where oaths and fealty were often "for life or until the lord releases the vassal", with no option for the vassal to quit. Another game of thrones example, Jaime Lannister (I AM IN NO WAY SAYING JAIME QUALIFIES AS A PALADIN) gets into this subject with his kingsguard oath and infamous betrayal of it when he points out that, as a sworn kingsguard, bound to his oath for life, and thus sworn to defend and obey the king, and also a sworn knight, another oath he was bound to for life, which required him to protect the innocent and honor fealty, including the fealty owed to his father, what the hell was he to do when the king is massacring the innocent and orders him to kill his father? No matter what choice he makes, he violates one of his oaths.
now, when you say that paladins draw their power from good itself, as opposed to the gods, this brings up certain problems of its own within the RAW, like what is this amorphous "good itself" that gives this power? is it The Light like in warcraft? is it The Force or a rough equivalent? Is it a morally absolute code of right and wrong that exists as part of the universe like the laws of physics? if so, who decided on those standards, or is morality objective and self-evident? Is it some sort of intelligent personification of an alignment? In that case, isn't it just a higher form of God by another name? If so, why have deities in such a setting at all? the RAW and the default D&D settings seem to assume, and phrase the rules as though they assume, that divine magic characters follow a deity and derive their powers from that deity, options are available for following an abstraction, but a deity is the default. But beyond those problems, this idea creates an internal contradiction when you say that honor is defined by society and thus the opinions of "most people" are relevant. If a paladin's code is determined by "good itself" then "good itself" has a pre-determined concept of what honorable fighting is, and the opinions of societies on the subject are irrelevant. Complicated, isn't it? This is one of the reasons I would say Gods are such a useful conceit in a D&D game, and one the RAW assumes are used by default, to avoid the above detailed mess.
I also think that to exclude the book of exalted deeds from consideration unfairly limits the discussion. There's a lot in just the core 3 that's open ended or left to rule zero, which is fine, but if we're discussing the RAW, then we need to look at it as a whole, especially at books that were largely designed to fill in and clarify things that were open ended or unclear in the core 3, and the book of exalted deeds is THE most relevant piece of literature here because large portions of it are dedicated entirely to addressing player misconceptions of what good means in D&D and how to play good aligned characters, especially paladins, while avoiding lawful stupid behavior, thus placing the PHB paladin in a larger context and clarifying the intentions of the designers on where he fits in the "spectrum of goodness", and these things have to be taken into consideration when trying to suss out the intentions of the developers when they wrote the PHB. As such, I ask you, what is the difference in behavioral requirements between a paladin and the saint template? If a paladin is held to a standard of behavioral perfection, or as close to it as can be approximated by players, then where is there room for them to go "above and beyond" that to earn the saint template?
On a similar note, doesn't the use of the term "gross violation" inherently imply that it is also possible for a minor violation of the code, for which the paladin would not fall, to exist? And if there is a distinction between minor violations and gross violations, isn't there inherently room within the RAW for interpretation (if you choose to consider Cedric's combat tactics dishonorable or "justified dirty fighting") as to whether occasionally violating the code in such a way is merely a minor violation considering the circumstances? And if so, can't Cedric be allowed under the RAW as an imperfect, but still valid paladin who occasionally commits minor violations of the code, but never commits a gross violation? "Gross" is a pretty strong word in a context like this.
As for that argument that Cedric is not lawful, yes, I've read most of it, and I find it flawed. Most of what people have said in that regard seems to me to presuppose
1: that Cedric's personal appetites (drinking, sex, swearing) are morally wrong inherently, and
2: Cedric lacks the self control to resist those immoral desires, because a lack of self control is chaotic.
Now, I detailed in my original post my attitude towards each of Cedric's personal habits and why I don't believe they're inherently wrong or something that Cedric needs to strive to resist doing outright. I believe that lawful behavior only requires Cedric exercise moderation in his indulgence of them, as one must exercise moderation in all things to avoid them becoming unhealthy. And I see no evidence suggesting Cedric does not behave in moderation. He consumes precisely seven ales each time he visits the bar, and while that seems like a lot, if you consider paladin fort saves + divine grace, it's probably what he actually NEEDS to get the desired effect. And he knows that's his limit, that's how much he can drink before it adversely affects him, and he stops there, each and every time, that's Cedric exercising self control. Cedric also demonstrates control of his sexual appetites in the segment where Madame Catherine discusses with one of her girls how Cedric refuses to sleep with any woman who's gotten out of prostitution. Even if he's enjoyed his sexual experiences with a given girl, once she's out, she's off limits because he sticks to his resolve to avoid breaking hearts or leaving a widow when his duty inevitably kills him. Once again, Cedric is exercising self control. I see no problem here and no chaotic behavior. As for foul language, I personally consider it inherently silly to attach moral connotations to the use of different words that mean the same thing simply because society has arbitrarily decided one of those words is more vulgar than the other, for reasons also detailed in my original post.
Pemerton, a lot of what you're arguing comes to questions of personal moral outlook, and I cannot objectively debate you on the subject. What I can say is that the rules of D&D inherently seem to suggest that within the context of the game, death is considered a harm. Once again going back to the book of exalted deeds (and God people are gonna get tired of me thumping on that sourcebook eventually...), much time is spent on the subject of mercy and the obligation of good characters to give quarter to defeated enemies and accept surrender. This argument presupposes that death is a harm, because it explicitly disallows a paladin from finishing off a defeated and repentant enemy who asks for mercy using the logic "well, the Gods/goodness itself/whatever relevant cosmic authority will sort it out, if his repentance was sincere, he'll get a good afterlife, no harm no foul".
Providence is also explicitly not always in favor of good in D&D, because the standard D&D 3E setting details a world in which there is a balance between good and evil, the evil gods and fiends are as powerful and have as much of a stake in the cosmos as the good gods and celestials, and the ultimate victory of good over evil is not guaranteed, the possibility that evil will ultimately win is very real and in fact often the very situation the PCs must prevent. Thus, optimism cannot be a requirement for a paladin, because it can require the paladin to have a view of the setting that is divorced from reality, and, as the book of exalted deeds specifies, "good is not nice, polite, well mannered, self-righteous, OR NAIVE". A paladin cannot be required to be naive.
Should a player get into a "fall or die" situation and not want to lose his character, that player, and his party, should consider resurrection magic or possibly the risen martyr prestige class, detailed in...you guessed it, the book of exalted deeds.
Yes, sometimes a paladin may end up in a fall or die situation. But I don't believe it should be possible for them to end up in a fall or fall situation, where no matter what they do, they fall because they broke an article of the code, when multiple articles are in conflict. And I believe "fight with honor" and "protect the innocent" can be in conflict, and the paladin needs room to interpret and decide which side to err on.
As for the paladin being held to a higher standard...I would say it is more that the paladin is held to ADDITIONAL standards. The paladin must be lawful good, the code never says he is required to adhere to a higher standard of lawful good behavior than other LG characters, it simply says he will fall should he willingly commit an EVIL act, that is a specific additional restriction, however in general, he is simply required to be LG, not "more LG than thou", suggesting that while directly evil acts are out of the question, the paladin may occasionally commit chaotic acts and morally or ethically grey ("neutral") acts, so long as a sufficient preponderance of his behavior is LG that he retains the alignment, not that all of his actions at all times must be LG. Beyond that, the code lists certain specific behaviors that the paladin must or may not engage in. This is different than saying that his LG must be more LG than an LG fighter or cleric's LG.
And while you said you got my point about the code conflicting with itself, and thus I don't want to belabor the examples, it's worth pointing out that "resign from service" is not always an option, especially in a medieval setting where oaths and fealty were often "for life or until the lord releases the vassal", with no option for the vassal to quit. Another game of thrones example, Jaime Lannister (I AM IN NO WAY SAYING JAIME QUALIFIES AS A PALADIN) gets into this subject with his kingsguard oath and infamous betrayal of it when he points out that, as a sworn kingsguard, bound to his oath for life, and thus sworn to defend and obey the king, and also a sworn knight, another oath he was bound to for life, which required him to protect the innocent and honor fealty, including the fealty owed to his father, what the hell was he to do when the king is massacring the innocent and orders him to kill his father? No matter what choice he makes, he violates one of his oaths.
now, when you say that paladins draw their power from good itself, as opposed to the gods, this brings up certain problems of its own within the RAW, like what is this amorphous "good itself" that gives this power? is it The Light like in warcraft? is it The Force or a rough equivalent? Is it a morally absolute code of right and wrong that exists as part of the universe like the laws of physics? if so, who decided on those standards, or is morality objective and self-evident? Is it some sort of intelligent personification of an alignment? In that case, isn't it just a higher form of God by another name? If so, why have deities in such a setting at all? the RAW and the default D&D settings seem to assume, and phrase the rules as though they assume, that divine magic characters follow a deity and derive their powers from that deity, options are available for following an abstraction, but a deity is the default. But beyond those problems, this idea creates an internal contradiction when you say that honor is defined by society and thus the opinions of "most people" are relevant. If a paladin's code is determined by "good itself" then "good itself" has a pre-determined concept of what honorable fighting is, and the opinions of societies on the subject are irrelevant. Complicated, isn't it? This is one of the reasons I would say Gods are such a useful conceit in a D&D game, and one the RAW assumes are used by default, to avoid the above detailed mess.
I also think that to exclude the book of exalted deeds from consideration unfairly limits the discussion. There's a lot in just the core 3 that's open ended or left to rule zero, which is fine, but if we're discussing the RAW, then we need to look at it as a whole, especially at books that were largely designed to fill in and clarify things that were open ended or unclear in the core 3, and the book of exalted deeds is THE most relevant piece of literature here because large portions of it are dedicated entirely to addressing player misconceptions of what good means in D&D and how to play good aligned characters, especially paladins, while avoiding lawful stupid behavior, thus placing the PHB paladin in a larger context and clarifying the intentions of the designers on where he fits in the "spectrum of goodness", and these things have to be taken into consideration when trying to suss out the intentions of the developers when they wrote the PHB. As such, I ask you, what is the difference in behavioral requirements between a paladin and the saint template? If a paladin is held to a standard of behavioral perfection, or as close to it as can be approximated by players, then where is there room for them to go "above and beyond" that to earn the saint template?
On a similar note, doesn't the use of the term "gross violation" inherently imply that it is also possible for a minor violation of the code, for which the paladin would not fall, to exist? And if there is a distinction between minor violations and gross violations, isn't there inherently room within the RAW for interpretation (if you choose to consider Cedric's combat tactics dishonorable or "justified dirty fighting") as to whether occasionally violating the code in such a way is merely a minor violation considering the circumstances? And if so, can't Cedric be allowed under the RAW as an imperfect, but still valid paladin who occasionally commits minor violations of the code, but never commits a gross violation? "Gross" is a pretty strong word in a context like this.
As for that argument that Cedric is not lawful, yes, I've read most of it, and I find it flawed. Most of what people have said in that regard seems to me to presuppose
1: that Cedric's personal appetites (drinking, sex, swearing) are morally wrong inherently, and
2: Cedric lacks the self control to resist those immoral desires, because a lack of self control is chaotic.
Now, I detailed in my original post my attitude towards each of Cedric's personal habits and why I don't believe they're inherently wrong or something that Cedric needs to strive to resist doing outright. I believe that lawful behavior only requires Cedric exercise moderation in his indulgence of them, as one must exercise moderation in all things to avoid them becoming unhealthy. And I see no evidence suggesting Cedric does not behave in moderation. He consumes precisely seven ales each time he visits the bar, and while that seems like a lot, if you consider paladin fort saves + divine grace, it's probably what he actually NEEDS to get the desired effect. And he knows that's his limit, that's how much he can drink before it adversely affects him, and he stops there, each and every time, that's Cedric exercising self control. Cedric also demonstrates control of his sexual appetites in the segment where Madame Catherine discusses with one of her girls how Cedric refuses to sleep with any woman who's gotten out of prostitution. Even if he's enjoyed his sexual experiences with a given girl, once she's out, she's off limits because he sticks to his resolve to avoid breaking hearts or leaving a widow when his duty inevitably kills him. Once again, Cedric is exercising self control. I see no problem here and no chaotic behavior. As for foul language, I personally consider it inherently silly to attach moral connotations to the use of different words that mean the same thing simply because society has arbitrarily decided one of those words is more vulgar than the other, for reasons also detailed in my original post.
Pemerton, a lot of what you're arguing comes to questions of personal moral outlook, and I cannot objectively debate you on the subject. What I can say is that the rules of D&D inherently seem to suggest that within the context of the game, death is considered a harm. Once again going back to the book of exalted deeds (and God people are gonna get tired of me thumping on that sourcebook eventually...), much time is spent on the subject of mercy and the obligation of good characters to give quarter to defeated enemies and accept surrender. This argument presupposes that death is a harm, because it explicitly disallows a paladin from finishing off a defeated and repentant enemy who asks for mercy using the logic "well, the Gods/goodness itself/whatever relevant cosmic authority will sort it out, if his repentance was sincere, he'll get a good afterlife, no harm no foul".
Providence is also explicitly not always in favor of good in D&D, because the standard D&D 3E setting details a world in which there is a balance between good and evil, the evil gods and fiends are as powerful and have as much of a stake in the cosmos as the good gods and celestials, and the ultimate victory of good over evil is not guaranteed, the possibility that evil will ultimately win is very real and in fact often the very situation the PCs must prevent. Thus, optimism cannot be a requirement for a paladin, because it can require the paladin to have a view of the setting that is divorced from reality, and, as the book of exalted deeds specifies, "good is not nice, polite, well mannered, self-righteous, OR NAIVE". A paladin cannot be required to be naive.
Should a player get into a "fall or die" situation and not want to lose his character, that player, and his party, should consider resurrection magic or possibly the risen martyr prestige class, detailed in...you guessed it, the book of exalted deeds.
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