Would you be willing to play in a campaign setting with none of the core races?

Could you?

  • No chance in hell!

    Votes: 18 7.7%
  • I'd give it a go, but I doubt it.

    Votes: 29 12.4%
  • I'd give it a go, i might like it.

    Votes: 68 29.2%
  • Yes! This is what I've been waiting for!

    Votes: 16 6.9%
  • As long as the replacement races were good.

    Votes: 94 40.3%
  • Other.

    Votes: 8 3.4%

Nightfall said:
Yes but if all we do all day is talk about how to take over the human empire and don't do it, it will be rather dull. :p :)

(Btw I insist on Ratmen, Asaatthi, Sutak and High Gorgons as my options! Barring that any evil outsider.)

Down with humans! Up with nezumi!
 

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Probably

One Caveat though I would likely say to no to any races that are too alien or a setting of nothing but furries (unless I knew the GM wasn't a furvert-- I like furries OK you see mut not the furversion)

I will happily run setting with nothing but Humans 9and maybe Dwarves and Half Elves) though I actually prefer them
 

Ace said:
Probably

One Caveat though I would likely say to no to any races that are too alien or a setting of nothing but furries (unless I knew the GM wasn't a furvert-- I like furries OK you see mut not the furversion)

I will happily run setting with nothing but Humans 9and maybe Dwarves and Half Elves) though I actually prefer them

I'd like to know how you get half elves without elves. :)
 

Wormwood said:
Ditching elves, dwarves and halflings? Fantastic. Ditching humans? Less enthusiastic (but I'm still open-minded).

This is a fair summary of my attitude. My own usual fantasy setting (Gehennum) has humans, divers, flyers, sprites (quarterlings), giants, leshy, and gathin. Before a revision some years ago it also had fenri and 'naiads'. But no elves, dwarves, hobbits, goblins, orcs, and what-have you.

Regards,


Agback
 



I voted "as long as the other races were good," but I have to expound on that.

Show me a world that looks just like medieval Europe, except that the humans are replaced by seal men, and I'm walking away. If the world doesn't have humans or the humanoids we know, then I fully expect the writer/DM/whatever to have put some serious thought into changing the culture along with it.

Now, I'm not unreasonable. We're all humans, and that means we all think like humans. Any campaign setting we come up with is going to have some resemblance to human culture, religion, and anthropological/societal development, because that's how we think. So I don't expect drastically different cultures.

But I expect some pretty hefty alterations. Orcs, lizardmen, or ferretfolk are not going to think like humans. They're not going to have developed their societies in the same circumstances as humans. And dang it, if I'm to play in a world where those are viable races, I absolutely expect that their societies are going to look very different than anything we've seen in more traditional D&D/fantasy.

(And if it sounds like I've given some thought to this, I have. Someday, I hope to be able to make use of said thoughts in a printed product, but I'm very much not holding my breath.)
 

Personally I wouldn't even look twice at a campaign where I couldn't be a human. Frankly, as far as I've seen it seems more and more like it's the odd campaign where someone even wants to play a human. Many people just want to be half-dragons or demi-gods or some kind of beast that is born with power rather than having to work for and earn it. It's not that I have anything against those people, by all means, play what you like :) I just have a feel for the underdogs and want to show what Humans are truly capable of :) So I don't mind the idea at all, I just wouldn't personally play one. *shrug*
 

Ottergame said:
I'd like to know how you get half elves without elves. :)

Actually, my campaign world has half-elves as playable characters, but not elves. Of course, that's because the elves are in hiding, so they are around. It's just the player characters can't interact with they....yet.

I have no problems with the other races missing from a campaign world. I wouldn't want to play in a game with no humans. There would be no familiarity to base reactions on. I also wouldn't want to play in a game with a dozen or more races, besides humans, that weren't like anything I've encountered in fiction, myth, etc. before. My limit of those is one or maybe two.
 

I aggree, if you are going to make furry races, do something with them to make them interesting to play. Add racial tensions, cultures as varied and interesting as you see on earth.
 

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