So I can spend months before the final version of a product being released looking at forum threads about how wotc is off their rocker, is ruining the game, and how other versions did this and that better / more ffectively without any actual constructive criticism?
Oh wait, I suffer through that already
Betas are nice. Thats why you get a large enough testing audience that can give real feedback, have them sign NDAs, and then test.
I seem to recall PF's alpha/beta stages, the boards were filled with PF going to far, and then 'cowardly' going not far enough with later revisions, and in the end players bought it anyway and claim PF is the second coming of bacon wrapped [insert food here].
Not saying there is anything wrong with PF, I think it's ok, but the whole 'beta' thing has gotten out of hand in the last 5 or so years. I work in software, I don't want you seeing my beta, it's going to have huge holes and bugs in it that are going to make me look like a amateur off the street. I get professional testers, who not only find holes and bugs, but can properly document them if not suggest a possible fix. When i get close to a release candidate, i get a focus group of typical users to look for things i overlooked bc i was too close to the project to see it from the outside. Finally, after correcting anything that needed fixing, i release a polished product with as few bugs as possible. The user doesn't need to have seen all the work, trials, failures, and re-work that goes into a product. They get the end result and either buy it or not. I then listen to any feedback, and incorporate it into future things.