Tony Vargas
Legend
Sure. But the DM is also there to run a game, the point of which is to be fun - not boring, not frustrating, not futile - as a DM, I see that as part of the social contract, too.I despise the idea of DMs fudging things with the idea of just not letting me know. That's a complete violation of the social contract from my perspective. So, sure, if the DM is a good enough liar that I never catch on, feel free. But if I catch on I am not going to be happy.
So, when the system can't deliver, I have a choice - run a bad campaign that's no fun for anyone, run a different system (just try getting a whole group to agree on /which/ other system), or break one part of the social contract to save the rest. Yes, there's a risk players will catch on and a risk that, if they do, some of them may react badly.
I figure, ultimately, it's just a game, and I'm not 'cheating' to 'win' it at a cost to everyone else, but 'adjusting' it to keep it going and keep it fun. Many RPGs recognize the need of the DM to do that sort of thing, with a 'golden rule' or 'rule 0' escape clause of some sort. D&D is among those games, and most eds require quite a lot of intervention - and, it's just easier to intervene on the fly than to re-write the rules up-front to try to avoid such issues.
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