Ulorian - Agent of Chaos
Legend
To me this is the kind of thinking that can hurt a game.
I will give you an example. I was playing in an Eberron game and the DM gave us all magical weapons or items at character creation mine was a bow that did extra damage to elves. For five levels and months of actual play time we never saw any elves where the bow could be used. I was patient even if I was slightly bummed and kind of wished I had a magic item that fit better in the game. But finally evil elves and me with one darn arrow left. The baddie was about to murder a hostage so I fired my bow at a range penalty and I rolled a 20 and then rolled another 20 and then rolled max damage it was a thing of beauty the table went wild until the DM tells us the bad guy show no effect to any of the damage and then proceeds to kill the hostage,
The DM then explained that he wrote the encounter with the bad guy wearing a brooch of shielding and even showed me his typed up notes that he didn't cheat. And technically he didn't cheat but that din't change the sour taste in my mouth over it. As a DM I have a lot of power to make the game fun for players and in case like this the player fun would outweigh any desire to 'not cheat".
I don't see any reason to prolong a combat that is dragging on and on and no one is having fun just because I wrote one number down for HP.
Now I won't change a big baddie just so he can go if the players take him down first then that is how I let it stand.
The DM most important job is to facilitate the fun at the table and that should always take precedence over the rules.
I was on the 'wouldn't change' side of the fence, but I've been won over after reading this.