I doubt you have ever played D&D, but that said, I am not surprised by your pathetic reply.
And protect people from you.
And this is about enough of that. Someone here will be taking some time off. Carry on as if he was not present, please.
I doubt you have ever played D&D, but that said, I am not surprised by your pathetic reply.
And protect people from you.
If your position here is that games on either pole of the continuum are extremely anomalous, I'm not so sure that is true.
2) due to the nature of long term, campaign play, the implications of a single use of GM Force is not in a vacuum. One moment of Force has the capacity (I would almost say tendency) to snowball and change, not just the present moment, but the trajectory of play for some time to come (if not longer).
So, really I find this to be a non-issue. As a GM, you *will* influence the course of play. I already accept that. If you do not, then there isn't much more we can discuss. If you do accept it, we now only quibble over what tools are acceptable for what groups.
Something happened in my game Monday night that made me think of this thread.
I roll in the open when I run games, have for a few years now after the longest time of rolling behind a screen. The PCs encountered a roper while traversing the Underdark. The fight did not go well for the party rogue. Down to 2 hp, he was attacked again, and if he took 17 hp or more damage, he was dead. The bite connected and did 16 points of damage.
Now I've DMed for this group for 15 years, and one of the players has gamed with me since the beginning in the 80's, so there's trust there. But if I rolled that behind the screen, I know that if I was a player, I'd wouldn't be able to help but wonder if maybe there was a fudge involved. But the dice were there for the players to see, variance was on his side. Instead of players wondering if the DM manufactured a fake "phew" moment, it turned out to be quite dramatic.
Just an observation.
I've asked my players about fudging, or changing things on the fly, and they all looked at me incredulously and said, "You're the DM, of course you should do that."
Fudging without telling the players about it every time - or even while denying it - is no more lying or dishonest than not showing other players your hand when playing cards, or bluffing when playing poker. D&D - at least, most editions of it, including 5e - does not assume that the DM tells the player everything that's going on behind the screen.I think there's been a major miscommunication in this thread. While I certainly can't speak for all on the "pro fudge" side, it has always been my experience that fudging is not synonymous with lying. I don't want to assossiate with people that willfully and maliciously lie, and I doubt many others do either.
Well yes. I figured that was a given?
My major point is actually that the poles (and perhaps even the idea of a straight line between them) do not constitute a representative picture of play, in general.
You know what? GMs are not like time-travelers, desperately trying to not impact the future. Fudging may impact the trajectory of play, yes. But so does every other ruling or rules-decision made by the GM. Not to mention how the adventure-design and encounter-design decisions by the GM impact play. The whole idea that somehow the GM needs to avoid changing trajectory of play is kind of illogical. Even as a rules-strict referee, the GM has impact, as anyone who watches professional sports can attest.
So, really I find this to be a non-issue. As a GM, you *will* influence the course of play. I already accept that. If you do not, then there isn't much more we can discuss. If you do accept it, we now only quibble over what tools are acceptable for what groups.