ArwensDaughter
Adventurer
Thanks for all the responses! This has been a helpful discussion for me.
Both my son and I had missed that mage hand doesn't permit attacks and has a 10 pound limit. (We didn't stop to look up the spell). But we all had so much fun with his creativity in this regard, I think I'd like to find a way to allow him to use Mage Hand this way some of the time, but I want to also keep in mind this wise advice:
So, are there restrictions/mechanics/limitations any of you would suggest, to keep the cool factor of this approach without abusing it?
The night in question I think I let him use his proficiency bonus but not a strength, dex, or int bonus.
Some possibilities I've pondered since:
Some sort of check to see if the hand manages to keep hold of the "weapon" after the attack
only allowing "improvised weapons" (like the femur) to be used this way
ruling that on a hit the Mage Hand drops the "weapon" (figuring greater than 10 pounds of force is involved)
making the attack at disadvantage OR
allowing only proficiency bonus (as last time) OR only Int (or Arcana) bonus but not proficiency OR no bonuses at all
Both my son and I had missed that mage hand doesn't permit attacks and has a 10 pound limit. (We didn't stop to look up the spell). But we all had so much fun with his creativity in this regard, I think I'd like to find a way to allow him to use Mage Hand this way some of the time, but I want to also keep in mind this wise advice:
It could get tricky if you rule that mage hand can be used to make attacks though, so I would suggest having that work only in particular circumstances.
So, are there restrictions/mechanics/limitations any of you would suggest, to keep the cool factor of this approach without abusing it?
The night in question I think I let him use his proficiency bonus but not a strength, dex, or int bonus.
Some possibilities I've pondered since:
Some sort of check to see if the hand manages to keep hold of the "weapon" after the attack
only allowing "improvised weapons" (like the femur) to be used this way
ruling that on a hit the Mage Hand drops the "weapon" (figuring greater than 10 pounds of force is involved)
making the attack at disadvantage OR
allowing only proficiency bonus (as last time) OR only Int (or Arcana) bonus but not proficiency OR no bonuses at all