victorysaber said:This post is inspired from the posts stating how spellcasters should have abilities ranging from X/day to unlimited/day.
What if, say, once a Wizard reaches level 21, he can cast unlimited 1st-level spells? At level 23, he can cast unlimited 2nd-level spells, and so on?
Basically, once a Wizard is of high enough level, he can cast his lowest level spells an unlimited number of times a day.
21st-level is just arbitrary. But I was just musing over the idea of giving spellcasters unlimited spell slots once they reach a certain level, or once they hit the maximum number of spell slots for that spell level.
What do you think?
Warbringer said:Reserve Feats don't fix the problem; a fighter doesn't spend feats so he can fight all the time, nor a rogue so he can use skills.
the black knight said:Unlimited fireballs? Sure, why not? What's the worst that could happen?
having played a wizard in a party that includes a warlock,
Nifft said:Only if I also reduced their wealth significantly. Right now, a Wizard can get effectively unlimited lower-level spells with Craft Wand.
Cheers, -- N
Yeah, I like the idea of unlimited cantrips, too. Some 0-level spells definitely aren't appropriate for this kind of use, and Wizards sure as hell wouldn't be able to start off knowing all 0-level spells as they do now (which always seemed like a dumb idea, anyway), but I think it could work. I've never thought it was at all reasonable to make casters actually expend a slot for read magic. And unlimited access to things like light, arcane mark, and ray of frost seems pretty harmless.RFisher said:I've long wanted to try giving wizards unlimited cantrips. I don't feel they need more "power"; I just want them to seem more "magical". Besides, good use of cantrips should be quite intimidating against some opponents. I've always felt the details of how magic works should be a mystery to nigh everyone in the game world except casters. Even a minor working of magic should mark the caster as someone not to trifle with.
Perhaps some cantrips would need to be promoted to 1st level in that case. Perhaps not.
I agree with that. After all, I can't see unlimited use of any cantrip being overpowered- or even anything more than flavorful. Most of the offensive ones are less effective than firing a crossbow, and the buffs and debuffs don't stack. The oly one that I could see as being a problem is Daze, but it's a fair trade (takes both the wizard and the victim out of the fight), and the victim could make his save.RFisher said:I've long wanted to try giving wizards unlimited cantrips. I don't feel they need more "power"; I just want them to seem more "magical". Besides, good use of cantrips should be quite intimidating against some opponents. I've always felt the details of how magic works should be a mystery to nigh everyone in the game world except casters. Even a minor working of magic should mark the caster as someone not to trifle with.
Perhaps some cantrips would need to be promoted to 1st level in that case. Perhaps not.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.