victorysaber said:This post is inspired from the posts stating how spellcasters should have abilities ranging from X/day to unlimited/day.
What if, say, once a Wizard reaches level 21, he can cast unlimited 1st-level spells? At level 23, he can cast unlimited 2nd-level spells, and so on?
Basically, once a Wizard is of high enough level, he can cast his lowest level spells an unlimited number of times a day.
21st-level is just arbitrary. But I was just musing over the idea of giving spellcasters unlimited spell slots once they reach a certain level, or once they hit the maximum number of spell slots for that spell level.
What do you think?
Warbringer said:Reserve Feats don't fix the problem; a fighter doesn't spend feats so he can fight all the time, nor a rogue so he can use skills.
the black knight said:Unlimited fireballs? Sure, why not? What's the worst that could happen?
having played a wizard in a party that includes a warlock,
Nifft said:Only if I also reduced their wealth significantly. Right now, a Wizard can get effectively unlimited lower-level spells with Craft Wand.
Cheers, -- N
Yeah, I like the idea of unlimited cantrips, too. Some 0-level spells definitely aren't appropriate for this kind of use, and Wizards sure as hell wouldn't be able to start off knowing all 0-level spells as they do now (which always seemed like a dumb idea, anyway), but I think it could work. I've never thought it was at all reasonable to make casters actually expend a slot for read magic. And unlimited access to things like light, arcane mark, and ray of frost seems pretty harmless.RFisher said:I've long wanted to try giving wizards unlimited cantrips. I don't feel they need more "power"; I just want them to seem more "magical". Besides, good use of cantrips should be quite intimidating against some opponents. I've always felt the details of how magic works should be a mystery to nigh everyone in the game world except casters. Even a minor working of magic should mark the caster as someone not to trifle with.
Perhaps some cantrips would need to be promoted to 1st level in that case. Perhaps not.
I agree with that. After all, I can't see unlimited use of any cantrip being overpowered- or even anything more than flavorful. Most of the offensive ones are less effective than firing a crossbow, and the buffs and debuffs don't stack. The oly one that I could see as being a problem is Daze, but it's a fair trade (takes both the wizard and the victim out of the fight), and the victim could make his save.RFisher said:I've long wanted to try giving wizards unlimited cantrips. I don't feel they need more "power"; I just want them to seem more "magical". Besides, good use of cantrips should be quite intimidating against some opponents. I've always felt the details of how magic works should be a mystery to nigh everyone in the game world except casters. Even a minor working of magic should mark the caster as someone not to trifle with.
Perhaps some cantrips would need to be promoted to 1st level in that case. Perhaps not.