Personally, I see no reason for them to exist. To me, they are limiting, at least in some cases.MerricB said:(Quite frankly, if there is no game mechanical reason for alignment to exist, then it should be gone).
You can still have law, chaos, good, & evil without alignment mechanics. Of course, things will be a bit more fuzzy, as what one culture considers to be evil may not be considered to be evil in another culture. For example, you might have a culture where necromancy (or necromantic magics) are considered ok, but the next country over might consider interaction with the dead to be extremely evil.MerricB said:Personally, I'd hate to see alignment go. I think it's a great tool - not for restricting player actions, but for giving meaning to the game as part of a struggle between good and evil (or law and chaos).
Rasyr said:The best alignment system I have ever seen is in the Palladium system.
Rasyr said:The best alignment system I have ever seen is in the Palladium system.
Herobizkit said:...I would houserule this system into my campaigns.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.