jgbrowning said:
yes, but not as much as weird spellcasting people with spikey hair, huh?
anyone else wanna be pithy and insulting because they dont like my opinions?
joe b.
Kamikaze Midget said:Do any of you who don't like anime art enjoy any console fantasy videogames?
A LOT of the art in the recent WotC books are slightly anime-ish, even. Something like the incarnate golem from the Savage Species art preview to me just screams "Hey, that's anime in 3d!"
I think Joe B's a bit overbiased. And so are many members of the board (of which I'm probably not excluded). But to me, style and substance are important, and whether it's rennaisence oils or medieval woodcarvings or anime spikey-hairs or whatever, as long as it looks good, I'm happy with it.
It doesn't sound like your brother's "best in the arsenal" included any of the stuff I would actually have considered good: Cowboy Bebop, Blood: the Last Vampire, Lain, Noir.Kaffis said:I'm also not impressed by such small details like all the people portrayed in anime look essentially the same, with the same shaped heads, the same massive breasts, and the same oversized eyes. Character differentiation, as far as I can tell, is primarily via the exact lay of the spikey hair and the clothing, cause lord knows you couldn't tell the faces apart by themselves.
Originally posted by Victim
Sorry, I only meant to attack your arguement, not you.
I'd consider the topic of the book to see what kind of art best suits it. A sourcebook on gritty campaigns, or Dark Ages europe probably shouldn't use anime style art. On the other hand, anime art might fit campaign setting designed around the nature of high level play. I'd say that the more fantastic the material, the more appliable anime or other odd art styles would be. For example, err, the Planescape art guy's work seems to really fit Planescape. But that style probably wouldn't feel right for Conan.
It might be interesting to portray certain elements of a book in one style while other elements are drawn in different styles. An anime Fey creature standing next to a normal looking knight guy. Both could be battling a Planescape-ish demon. It might serve to highlight and differentiate the mundane and magical elements of a world. But it might also look stupid and jarring.
Enforcer said:One question though: the boy with the sword and the Japanese writing is supposed to be a child, correct? I think one of the hangups people have with anime is that lots of times people look too damn young to be as badass as they are. Any rpg with prepubescent archmages/generals/cunning diplomats/dashing burglars is going to get my personal stamp of disapproval.
Bendris Noulg said:Actually, due to the proportioning of the chest (lower-left side), I was under the impression that the picture was female.
Although, your post begs me to ask: How long (in "game time") do your games take to level-up into the higher (15+) levels. It seems that adventures like RttToEE are designed to level-up PCs to higher levels in a matter of weeks or months, which is why I'm not inclined to like published adventures (having campaigns that progress over the span of decades in the game-world).
(Yes, off-topic, but far more relavant to gaming than Vorlon reproductive organs...)
Enforcer said:One question though: the boy with the sword and the Japanese writing is supposed to be a child, correct? I think one of the hangups people have with anime is that lots of times people look too damn young to be as badass as they are. Any rpg with prepubescent archmages/generals/cunning diplomats/dashing burglars is going to get my personal stamp of disapproval.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.