Would you hold it against a book if...


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Re: Re: Re: Warning, lots of linked images.

hong said:
What a coincidence! Are you thinking about tentacles too?
Lord knows I am. It even crossed over into main stream Sci-fi, I'm sure tentacles were on JMS's mind when he created the Centauri for Babylon 5. Tentacle envy is an insidious thing.

After far as the art went, it's fine. Not photorealistic, but it looks as human as some things I've seen from Elmore, among others. Not sure what the complaint is about.
 


Re: Re: Re: Re: Warning, lots of linked images.

Black Omega said:
I'm sure tentacles were on JMS's mind when he created the Centauri for Babylon 5. Tentacle envy is an insidious thing.

Do you mean the Pak'mara? The Centauri were the guys who had hair like peacocks, Narns were mildly lizard people, Minbari were boneheads, and Vorlons were . . . um, what the heck were they? Glowing farts? Nay, they were glowing farts with tentacles.
 

Re: Re: Re: Re: Re: Warning, lots of linked images.

RangerWickett said:


Do you mean the Pak'mara? The Centauri were the guys who had hair like peacocks, Narns were mildly lizard people, Minbari were boneheads, and Vorlons were . . . um, what the heck were they? Glowing farts? Nay, they were glowing farts with tentacles.

Not really. Admittedly, the Pak'mara had that Mindflayer feel going for them. But in the episode where Londo takes Lennier out gambling it's revealed the Centauri male 'private parts' seem to be six tentacles, long enough for Londo to reach one all the way to the other side of the table for use in cheating. In a later ep, Vir mentioned that the more tendrils involved, the greater degree of intimacy.

On the other hand, the actual utility of the Vorlon tentacles remains unknown.

Wow, this thread is going downhill fast. I blame Hong.
 

I'll join those who only want to see anime art in rpgs when said rpg is anime inspired. Best example: Exalted. That game is just fantastic! But, the action and the setting are clearly anime influenced (if not anime inspired).

I prefer guys like Easley and Lockwood for my non-anime inspired games. Though, Easley's cover for the revised 2nd edition PHB was inexcusable. Just look at the barbarian's upraised fist! Gah! People aren't built that way!

One question though: the boy with the sword and the Japanese writing is supposed to be a child, correct? I think one of the hangups people have with anime is that lots of times people look too damn young to be as badass as they are. Any rpg with prepubescent archmages/generals/cunning diplomats/dashing burglars is going to get my personal stamp of disapproval.
 
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Originally posted by jgbrowning
I tend to think those are generic western european based games. The concepts of the game generated from WE history. There are parts of both worlds which are obviously not WE, but the majority of the world's base assumptions are at least european.
It is generally agreed (as much as anything is generally agreed upon in the GH fan community) that the (former) Great Kingdom = Germanic; Nyrond = France; Furyondy = England; Keoland = Scotland; Thillonrian = Norse/Vikings; Rovers = American Indians; Bakluni = Indian/Arabic; Nomads = Huns/Mongols; Suel = Spanish; Hepmonaland = Aztec; Touv = East African; Amedio = South American...

And yet in all of these, not one of them can be equated to a real world civilization in any more than a strong similarity and even then, they're considered the 'badly done' ones BECAUSE they were too close to real world influences. The ones that most closely resemble European nations and states are very heavily different in many ways to any real world equivalent however to notice such differences one really does have to delve deeply into the setting.

Is there a predominant european influence? Yeah, maybe, but with such an incredibly diverse backdrop, cultural influences from all over the area seep into all other areas and with the history of the world detailing migrations and wars of four dominant, and distinctly different, races (Oerids, Bakluni, Suel, Flan) which spanned the entire area, you've got a situation which is far from similar to that of europe as there are massive amalgamations of cultures into the mainstay of each society, something which only really happened through Roman domination where there was a strong, central authority. Germanic invasions, the empire of Gaul, mongolian raids and settlements, all seemed to be pocketed in certain areas and their influences washed away over time. Only the Greek influence seemed to remain throughout the conquered areas as they slowly broke apart and regained sovereignety.

Oops... I think I'm babbling and have hijacked the thread. Oh well, not like it already wasn't going off on a tangent... I blame hong for this too...
 

Fourecks said:
Oops... I think I'm babbling and have hijacked the thread. Oh well, not like it already wasn't going off on a tangent... I blame hong for this too...

S'okay. :) I have a little different viewpoint. I heavily judge societies by a few different things.

Climate. What food they eat. How they grow it.

The default for almost every single campaign setting im familiar with is european. I look at the little people first, because the big stuff is where the GM will create "new" stuff to make it interesting. How do people farm? Are they hevily cow/dairy dependant? etc.. all of these things are almost a given in most campaign worlds. I'm of course generalizing, but i think you get my point. I think people do this mostly because that's what they know and are familiar with.


joe b.
 

Enforcer said:
One question though: the boy with the sword and the Japanese writing is supposed to be a child, correct? I think one of the hangups people have with anime is that lots of times people look too damn young to be as badass as they are. Any rpg with prepubescent archmages/generals/cunning diplomats/dashing burglars is going to get my personal stamp of disapproval.
Actually, due to the proportioning of the chest (lower-left side), I was under the impression that the picture was female.

Although, your post begs me to ask: How long (in "game time") do your games take to level-up into the higher (15+) levels. It seems that adventures like RttToEE are designed to level-up PCs to higher levels in a matter of weeks or months, which is why I'm not inclined to like published adventures (having campaigns that progress over the span of decades in the game-world).

(Yes, off-topic, but far more relavant to gaming than Vorlon reproductive organs...)
 
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I don't like anime much. I can't "get" them. The sketchier they are, the less I like.

By the way, I also dislike art by Easley (ugly) and Elmore (too artificial) or Brom. I prefer Arnie Swekel, Tony DiTerlizzi, Sam Wood or Todd Lockwood, in that genre.
 

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