talien
Community Supporter
Hello All!
Ancient Adventures is looking for a publisher. It's a 189 page, 109,574 word MS Word document written for the D20 system. Ancient Adventures is a setting book that aims to put the mythical back in Mythic Greece. And yes, it's a working title.
About me:
I've created three D20 modules: "Tsar Rising," "All the King's Men," and "The Dancing Hut" from MonkeyGod Enterprises and numerous supplements, including "Frost and Fur" and "Abyss," also from MonkeyGod Enterprises, "Mercenaries: Born of Blood" from Otherworld Creations, and "Combat Missions" from Paradigm Concepts. I contributed to "Relics" from AEG and "The Iron Kingdoms Character Guide" and "World Guide" from Privateer Press. I've also written articles for D20 Weekly, Dragon Magazine, Imaginary Realities, The MUD Companion, Pyramid Magazine, RPGTimes, Scrollworks, and Spectre Press' Survival Kit series. For more information about me, visit http://michael.tresca.net.
If you're interested, please contact me at http://elfwood.lysator.liu.se/comment/comment.pike?mail=t&uid=trescami&firsttime=t
Ancient Adventures is looking for a publisher. It's a 189 page, 109,574 word MS Word document written for the D20 system. Ancient Adventures is a setting book that aims to put the mythical back in Mythic Greece. And yes, it's a working title.
Ancient Adventures is a world of great intolerance and new discoveries, of advancements in medicine and physics and of shockingly brutal warfare. Warriors are proud and battle to ensure their feats are emblazoned on the memory of their descendants. The gods are at all times a presence, both subtle and gross, arbitrating and countering each other's supernatural agents.
It is up to the PCs to navigate through the deluge and bring honor to their families, their city-states, and their deity. It will not be easy; monsters of all stripes, bloodthirsty foreigners, and the elements themselves strive against the heroes. But without risk there can be no reward, and no Greek worth his shield would shy away from such adventure.
Welcome to the ancient world.
Here's just a glimpse of what Ancient Adventures contains:
- Introduction (overview of Ancient Adventures and a timeline)
- Chapter 1: Life in Ancient Greece (Home and Family, Pastimes, Religion, Adventure Hooks)
- Chapter 2: Characters (28 city-states, 12 races including amazon, autochthon, cabiro, centaur, cyclops, gorgon, minotaur, myrmidon, nymph, satyr, siren, spartus)
- Chapter 3: Allegiances and Areti (rules on Greek honor and how to use it with the gods)
- Chapter 4: Classes (8 new primary classes, changes to three standard classes, 19 prestige classes)
- Chapter 5: Skills (how skills are used in Greece)
- Chapter 6: Feats (53 feats, including racial feats, creation feats, and flaws)
- Chapter 7: Equipment (overview of currency, new armor, weapons, and transportation)
- Chapter 8: Spells (5 new spells and a domain for each deity)
- Chapter 9: Pantheon (5 planes of existence, and 14 deities)
- Chapter 10: Magic Items (3 new weapons, 27 miscellaneous, 22 artifacts)
- Chapter 11: Monsters (54 monsters, including 7 daimons, 4 drakons, 7 giants, and 7 golems)
About me:
I've created three D20 modules: "Tsar Rising," "All the King's Men," and "The Dancing Hut" from MonkeyGod Enterprises and numerous supplements, including "Frost and Fur" and "Abyss," also from MonkeyGod Enterprises, "Mercenaries: Born of Blood" from Otherworld Creations, and "Combat Missions" from Paradigm Concepts. I contributed to "Relics" from AEG and "The Iron Kingdoms Character Guide" and "World Guide" from Privateer Press. I've also written articles for D20 Weekly, Dragon Magazine, Imaginary Realities, The MUD Companion, Pyramid Magazine, RPGTimes, Scrollworks, and Spectre Press' Survival Kit series. For more information about me, visit http://michael.tresca.net.
If you're interested, please contact me at http://elfwood.lysator.liu.se/comment/comment.pike?mail=t&uid=trescami&firsttime=t