Mishihari Lord
First Post
I would like to see a well-done social-interaction module (meaning one that fits my personal taste
). Early would be better, but these types of rules seem really hard to do well, I'd prefer they take as long as needed to get it right.
As for what I think would be a good system ... well, something that augments simply talking in first person and deciding what you think your character would do rather than replacing these elements of play. I get a lot of my fun at the table from first-person method-actor play, and most social interaction systems I've seen suck the fun right out of the game for me. For a system to be fun to me, it has to be fortune-at-the-end, and what I say and how I say it has to matter at least as much as my character's charisma and skill.

As for what I think would be a good system ... well, something that augments simply talking in first person and deciding what you think your character would do rather than replacing these elements of play. I get a lot of my fun at the table from first-person method-actor play, and most social interaction systems I've seen suck the fun right out of the game for me. For a system to be fun to me, it has to be fortune-at-the-end, and what I say and how I say it has to matter at least as much as my character's charisma and skill.