No, nothing about this sounds appealing to me.I'd actually like to hear more about those numerous reasons, myself.
Have you ever run an online 4e game through Maptools?
No, nothing about this sounds appealing to me.I'd actually like to hear more about those numerous reasons, myself.
I've never run any game through Maptools; can you tell me a bit about it?Have you ever run an online 4e game through Maptools?
I've never run any game through Maptools; can you tell me a bit about it?
I'm assuming one of Kzach's reasons for doing pre-gens is to handle the disparity in optimization he'd seen in another group. Basically sucky PCs and super-PCs don't play well together.
Do I understand correctly that you're talking specifically about Maptools here?Custom maps, hidden objects, hidden objectives, secret areas, tactical 3D encounters that take into consideration all the elements of an area, customised monsters, fully fleshed out NPC's with their own tokens, etc.
* You hamstring yourself by referring your storyline as a 'Railroad'. That word has negative connotations that have only gotten larger over time so that people use it or think of it in ways that were never meant to be intended (like how the word 'broken' has lost all of its meaning at this point.) As a result, they'll respond negatively to your words without even considering what you actual mean.
Railroading was traditionally about stopping a player's MICRO choices... not MACRO choices. The DM set up a building with a trapped front door... but any time the player wanted to try to get into said building by any way other than that door (like through the roof or upstairs window)... the DM found some excuse for it not to work and to not allow the PC to do it (because the DM didn't want the PC to avoid dealing with his 'ingenious trap encounter'.) THAT's railroading. Throwing up imaginary roadblocks on small PC decisions and curtailing inventive play.
But having an actual storyline in place that the PCs are meant to follow, rather than just wandering off the map because "hey, the world's a sandbox and if I want to ignore the King's pleas to find his daughter and instead go hiking up that mountain range with the cool name I heard about for absolutely no particular reason, and you should let me do it because otherwise you're 'railroading' me?" Eh... not so much. To many of us, having a plot is what's called an 'Adventure Path', not a Railroad. And there are quite a number of companies making good money selling these 'plots' to us, that we as DM expect our players to follow on a macro scale.
My aim is to get roleplayers who would otherwise make mechanically weak characters and give them the opportunity to flesh out the personality and roleplay the character through the story.