chubbyloremaster
First Post
I wanted so much to see a thread like that in my gaming life. I am so touched Sir, really because you have the courage I didn't had especially today.
I also had a player who said the same thing as you did. I even invented a mechanic for him so as in pulp games he would always survive but it became much worse after that. If you let your player dictate you your game they will want more. Today I ended a long running game due to this player and I feel happy about it.
He was very invested in the character, read all the important books and after months of arguing over stupid rules and problems I decided to give him the reins. He woudl give me the location and some small background and I would designe an adventure from these informations, and it work well with the group. I thought, ALL WENT WELL AT LAST, no worries right? Nope can't do! His small informations became more extensive , more detailed, but even tough I still did it because who cares, player happy, DM happy (I only focus on the story so if the story is good although not directed by me I learned to be happy for what I get from the game).
Today I did something you most DMs probably would consider a benefit for the game. I had a long running lazy flaw which most DMs have. I described monsters and enviorment with absolute definitions e.g. "You see two ghouls they are staring at you with saliva dripping out of their mouths". Thanks to an online DM I decided to cut this and become more narrative, making the monsters more mysterious. The PCs went to a sealed tomb of a Shadow Daemon which was protected by few lesser shadows. They fight the shadows, breach the door to the final chamber and see that the altar is covered with a long cloak. The cloak starts levitate and shapes into a humanoidal black form with wings and horns (it was dark there so i decided to ommit details like claws and ugly facial expression). The main hero of this story a Paladin uses detect evil and he recived information that he senses a strong aura of evil from this fellow. He uses smite evil and charges him. In pathfinder when a paladin smites evil he gets bonus dmg agains evil creatures and he doubles this bonus if enemies are Evil dragons, undead or daemons. SO he asks me whether he is an undead or a deamon so he can calculate the dmg. I refuse to tell him that and I calculate the extra dmg in secret saying that the creature received a horrible wound and the shiny sword pushed him back. He then starts arguing that I just broke rules which were used since the very begining and that he demands his right to know whether he did this bonus DMG or not. He distrusts me so much that he refused to just go with it and I orderd the game to a halt and waited for the reply from the paizo forums. When the helpful DMs and Players on that messageboards agreed to my right to do as I did we returned to the game and ended it quite well on a very pleasant note. After that the arguing continued. I was acused of being a control freak that I don't treat the players as equals and my meddling in the system is of an RPG-idiot. The player wanted to provoke me and intimidate me into doing his biding and to stop any future changes or house rules. He quit the game saying that No one will play with me anymore beside people who want to be my thralls.
I only replied "Go ahead Sir Samuel Adams, make your tea if thats what you want."
I forgave him so many times but this will be the last time as he said it himself.
I also had a player who said the same thing as you did. I even invented a mechanic for him so as in pulp games he would always survive but it became much worse after that. If you let your player dictate you your game they will want more. Today I ended a long running game due to this player and I feel happy about it.
He was very invested in the character, read all the important books and after months of arguing over stupid rules and problems I decided to give him the reins. He woudl give me the location and some small background and I would designe an adventure from these informations, and it work well with the group. I thought, ALL WENT WELL AT LAST, no worries right? Nope can't do! His small informations became more extensive , more detailed, but even tough I still did it because who cares, player happy, DM happy (I only focus on the story so if the story is good although not directed by me I learned to be happy for what I get from the game).
Today I did something you most DMs probably would consider a benefit for the game. I had a long running lazy flaw which most DMs have. I described monsters and enviorment with absolute definitions e.g. "You see two ghouls they are staring at you with saliva dripping out of their mouths". Thanks to an online DM I decided to cut this and become more narrative, making the monsters more mysterious. The PCs went to a sealed tomb of a Shadow Daemon which was protected by few lesser shadows. They fight the shadows, breach the door to the final chamber and see that the altar is covered with a long cloak. The cloak starts levitate and shapes into a humanoidal black form with wings and horns (it was dark there so i decided to ommit details like claws and ugly facial expression). The main hero of this story a Paladin uses detect evil and he recived information that he senses a strong aura of evil from this fellow. He uses smite evil and charges him. In pathfinder when a paladin smites evil he gets bonus dmg agains evil creatures and he doubles this bonus if enemies are Evil dragons, undead or daemons. SO he asks me whether he is an undead or a deamon so he can calculate the dmg. I refuse to tell him that and I calculate the extra dmg in secret saying that the creature received a horrible wound and the shiny sword pushed him back. He then starts arguing that I just broke rules which were used since the very begining and that he demands his right to know whether he did this bonus DMG or not. He distrusts me so much that he refused to just go with it and I orderd the game to a halt and waited for the reply from the paizo forums. When the helpful DMs and Players on that messageboards agreed to my right to do as I did we returned to the game and ended it quite well on a very pleasant note. After that the arguing continued. I was acused of being a control freak that I don't treat the players as equals and my meddling in the system is of an RPG-idiot. The player wanted to provoke me and intimidate me into doing his biding and to stop any future changes or house rules. He quit the game saying that No one will play with me anymore beside people who want to be my thralls.
I only replied "Go ahead Sir Samuel Adams, make your tea if thats what you want."
I forgave him so many times but this will be the last time as he said it himself.
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