prosfilaes
Adventurer
But, I recognize that the risk of death is a necessary factor of drama in RPGs. Games where PCs are overpowered and invincible are just plain boring.
I don't agree at all. I can't say I've ever played them, but I don't see why the risk of death is necessary. In Nobilis, what's more dramatic; if you fail, your character dies, or, if you fail, rock and roll will be erased from the world as if it never existed? Buddy Holly, Elvis, KISS, Meat Loaf, and Metallica being erased from existence as musical entities? That's dramatic.
In D&D, I can very much see a game where characters can't die short of openly suicidal acts. If you fall before your enemies, you will awake a captive. If you jump off a cliff to escape them, you'll awake being tended by peasants. But they can still fail; the village they were charged to protect has been put to the flames, the barbarian horde they were supposed to warn the kingdom of is now besieging the castle.
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