Gilladian
Adventurer
I prefer the second type campaign to the first; but with the caveat that it takes a good DM to do it well.
If the DM isn't really sharp on his skills, it can get old, or feel railroady, or be too limited.
However, if you think of it, that's what happens in most campaign settings that have a strong flavor. My campaign world has no paladins, no monks, no psionics, and a distinctive social setting, with expanded and modified races. It moves further from "typical" everything-included dnd all the time...
But my players seem to love it. So I think that if done well it can be very successful. If done poorly, I'd take the first style campaign over a restrictive, railroady mess any day.
If the DM isn't really sharp on his skills, it can get old, or feel railroady, or be too limited.
However, if you think of it, that's what happens in most campaign settings that have a strong flavor. My campaign world has no paladins, no monks, no psionics, and a distinctive social setting, with expanded and modified races. It moves further from "typical" everything-included dnd all the time...
But my players seem to love it. So I think that if done well it can be very successful. If done poorly, I'd take the first style campaign over a restrictive, railroady mess any day.