hayek
Explorer
I can see changing specifics of rules between different campaigns so that each have a different feel or whatnot but in the same session? Why?
i'm surprised at some of the other justifications, including the OP talking about helping alleviate the need to level up between fights. No offense to the other justifications, of course! to each their own and all
For me there's one and only one reason to have 'light rules' and 'heavy rules' in the same adventure session - the pacing of a good story. it's feels much better to have some less significant battles lead up to a more involved one. With more detail and time spent on the "big battle" it will feel more significant - as it should, since it's the big finish! Really, the fact that this hasn't existed before in d&d, which is about telling stories at the heart of it, is just amazing... not to knock on the designers over the years or anything, but really - how can you not make a ruleset that contributes to a feeling of escalation of intensity that builds to a climactic ending...
hmmm... that sounded weirdly sexual there at the end, but hopefully you get my meaning...