I'm considering trying to make a 'wound level' system, loosely modeled after the White Wolf one. Here's what I've got so far:
Characters start with 10 Wound Levels: four -0, three -1, two -2, and 1 -4. The Toughness feat grants 1 additional -0 level. Add 1 additional Level of each penelty per size category above Medium, and subtract 1 of each penalty per size category below Medium (minimum 1 of each penalty). Characters loose levels of a lower penalty first. When a character loses their last -4 level, they must make a few saves, or die.
When a character takes damage, they must make a Fortitude save (DC 10 + damage dealt). If they fail, they lose 1 Wound Level, plus one additional Wound Level for every 5 points by which they failed the save. If the weapon damage die was d8 or d10, they lose 1 additional Wound Level. If the die was d12 or 2d8, they lose 2 more levels, and so on.
Characters suffer a penalty to all attacks, saves, and checks equal to the highest Wound Level that they have. For instance, Jimmy had a fight with a pretty nasty wyrm. He had taken Toughness twice, but lost 10 levels in the battle. He now has only a -2 and a -4 level left. He suffers a -2 penalty on all attacks, saves, and checks.
I'm thinking that it might be a good idea to provide a seperate Damage Save, not just use Fort. Why? Fort would become SUPER POWERFUL. And the progression is too low for the types of damage that a 10th level Fighter can deal.
Thoughts? Questions?
Characters start with 10 Wound Levels: four -0, three -1, two -2, and 1 -4. The Toughness feat grants 1 additional -0 level. Add 1 additional Level of each penelty per size category above Medium, and subtract 1 of each penalty per size category below Medium (minimum 1 of each penalty). Characters loose levels of a lower penalty first. When a character loses their last -4 level, they must make a few saves, or die.

When a character takes damage, they must make a Fortitude save (DC 10 + damage dealt). If they fail, they lose 1 Wound Level, plus one additional Wound Level for every 5 points by which they failed the save. If the weapon damage die was d8 or d10, they lose 1 additional Wound Level. If the die was d12 or 2d8, they lose 2 more levels, and so on.
Characters suffer a penalty to all attacks, saves, and checks equal to the highest Wound Level that they have. For instance, Jimmy had a fight with a pretty nasty wyrm. He had taken Toughness twice, but lost 10 levels in the battle. He now has only a -2 and a -4 level left. He suffers a -2 penalty on all attacks, saves, and checks.
I'm thinking that it might be a good idea to provide a seperate Damage Save, not just use Fort. Why? Fort would become SUPER POWERFUL. And the progression is too low for the types of damage that a 10th level Fighter can deal.
Thoughts? Questions?
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