Aussiegamer
First Post
Skywalker said:Good point. Personally, I find the split confusing (much as you would find WP/VP confusing).
??? You have an AC and you roll to hit, if you hit then you remove any DR that body point has from the attack. Not that hard. They do this basically in all games even D&D with creatures with a DR like Barbarians class.
However, my main issue would be that this seems to be a compromise and that it sort of muddles mechanics. I like True 20 approach where Attack is directly opposed by Defence (both determines by skill) and Damage is opposed by Toughness (both determined by Weapons and Armour). The result is a transparent system with rules effects that are easily narrated. In True 20 you can compare a Weapon to a piece of Armour directly, as well as the skill of two opponents.
In all games there is a compromise. A bullet might deflect off the armour before doing any real damage, thats why the slope a tanks armour. They found that it takes more punch to get through the same amount of steel during WW2.
So removing the deflection is a compromise for that system to work.
Any way I can see a deep discussion about this is better than that so lets let it go by saying we are both right.
Having the effect of Armour split has all kinds of interesting side effects elsewhere. First you need to have Defence progressions run behind Attack, destroying direct comparisons. Next you have to have increasing HP which results in the well known oddities of that system. I don't think I have personally seen a split Armour system in which the designers have really taken the full consequences of the decision through the whole system.
HP is not that big a deal. Just means you are better at staying alive, thats all. So what a 20th player has more HP than a tank, but they will not have the same DR as that tank or have the same big bad gun.
You put in place a good high damage system in behind it and you remove that ability to stand in the middle of the road and be shot several times. d20modern started but has IMHO come up short by having the only point a CON +3 save or drop to -1hp only. You can use the loss of abilities to hamper the players, as Nexus does.
Nexus I hope has taken into account the full system look, as I looked at the UA version of direct AC to DR and it works for past style game without guns but is not good for modern+ campaigns.