Wounding and DR

Stalker0

Legend
How do you guys handle the wounding special enhancement interacting with DR?

I play it where all the wounding effects stack to create a single attack every round.

So someone with DR 5/+2 let's say was hit by a +1 wounding weapon 5 times. They would take a 5 point attack every round, which would be negated by DR. However, at 6 attacks, the creature would take 1 a round.

And if the wounding weapon was a +2, then the creature would take 5 points of damage per round after 5 attacks with the weapon.

Do you guys do it similar to this, or do you say wounding is all seperate, and therefore often times completely ineffective?

Also, if your attack doesn't actually do damage because of DR, do you say there's no wounding caused by that attack?
 

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if the attack causing wounding doesn't do damage then there is no way that the wounding ability can take affect.

as in the case if the attack that caused the wounding gets through the DR of the creature then it affects them normally regardless cuz it is a magical effect.
 

Stalker0 said:
Do you guys do it similar to this, or do you say wounding is all seperate, and therefore often times completely ineffective?

I handle it this way: If you successfully deal damage to the target, the target suffers wounding damage, regardless of it's DR.

EDIT: I almost forgot. I have the wounding effects stack as well.

Keep in mind, however, that regeneration and fast healing render wounding weapons pretty ineffective, since both of these abilities are treated as healing spells of the appropriate level. The only question that remains is what happens first on the next round? The fast healing/regeneration effect? Or the wounding damage?
 
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Re: Re: Wounding and DR

kreynolds said:

The only question that remains is what happens first on the next round? The fast healing/regeneration effect? Or the wounding damage?
Healing/regen effects happen on the monster's initiative. Wounding effects happen on the weapon wielder's initiative.

In nearly all cases, this will mean that the wounding damage never gets a chance to work.
 

Re: Re: Re: Wounding and DR

AuraSeer said:
Healing/regen effects happen on the monster's initiative. Wounding effects happen on the weapon wielder's initiative.

*smacks side of head* Of course. Thanks for pointing out the "should have been plainly obvious to my not paying attention self". :D

Now that I think about it, I've been doing this the right way, but I had never really put much though into it. I think this is the first in depth discussion I've ever seen on this enhancement.

AuraSeer said:
In nearly all cases, this will mean that the wounding damage never gets a chance to work.

Yup. I've seen this with my own eyes.
 


Stalker0 said:
The wounding would work, it would decrease the amount of fast healing against the other blows.
No, it wouldn't.

After you're hit by a Wounding weapon, you take an additional 1 point of damage per round. As soon as you receive a Heal check, or magical or supernatural healing, this effect ends.

Fast healing counts as magical healing, so it halts the wounding effect. Since the healing happens every round on the monster's action, it happens before the extra damage from Wounding. The bleeding is halted before it gets a chance to cause even 1 point of extra damage.
 

It makes sense to me that a creature with fast healing or renegeration should be able to heal/regen wounding damage fast enough to make it "immune" to a weapon of wounding.

In game terms, you can just say that the creature is effectively healing the bleeding wounds just a little faster than they can accumulate, and each wound doesn't quite get a chance to bleed long enough to cause additional damage.
 

jlhorner1974 said:
In game terms, you can just say that the creature is effectively healing the bleeding wounds just a little faster than they can accumulate, and each wound doesn't quite get a chance to bleed long enough to cause additional damage.

Well, in rule terms, its completely negating the wounding effect before it even begins. For example, if you get popped with a wounding weapon, and someone casts a cure spell on you before the next round comes around, the wounding never takes effect. Same thing with regeneration and fast healing.
 

AuraSeer said:
After you're hit by a Wounding weapon, you take an additional 1 point of damage per round. As soon as you receive a Heal check, or magical or supernatural healing, this effect ends.

Fast healing counts as magical healing, so it halts the wounding effect. Since the healing happens every round on the monster's action, it happens before the extra damage from Wounding. The bleeding is halted before it gets a chance to cause even 1 point of extra damage.

Actually, I believe that Fast Healing is typically an Exceptional ability. I don't have the full array of books in front of me, but in the Vampire template it is listed as Fast Healing (Ex). That would indicate that it is non-magical healing. Regeneration for a Troll is also listed as Regeneration (Ex).

It would depend on the source of the Fast Healing or Regeneration. If it is from a spell (Monstrous Regeneration or Regenerate Critical Wounds), then it would be magical healing, and would clear up that nasty wounding. If it is a creature ability, refer to the description. A supernatural (Su) ability would wipe away wounding, an Exceptional (Ex) version would not.

Is it not this simple?

-Fletch!
 
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