Wrathful Healing weapon enhancement

kreynolds said:
Hehe. Actually, it's too bad that temporary hit points don't stack, know what I'm sayin'? I can picture the faces of my players right now...

"Aw, damn! It's the frickin' goblin that just won't die!" :D

WOOHOO!!! The temporary hit points from a Vampiric weapon do stack! Oh man that is just so frickin' cool! :D

I was browsing the FAQ, so just in case some of you didn't know, it's on page 25, bottom right hand corner.

Disclaimer: If you already knew this, just accept that I'm dense and leave it be, please. ;)
 

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Heck, if you've got a +10 weapon, surely you can afford a glove of storing to keep it in, so its always on. Adding storing to a glove only costs 4,000. Just be sure to either use one of those plusses for Sure Striking, or get a clerical buddy to cast Greater Magic Weapon on it (or use the DR Penetration feat from the ELH).
 





I think it counts regular damage, not bonus damage like elemental enhancements or sneak attack.

(you can now officially activate all the elemental powers of your sword and leave them on all the time like I always said you could)
 



kreynolds said:
Maybe you should dislike the people that lost the email reply or forgot where it was that he said that. :)
Dragon 311, pg 102

"Most such weapons probably are made so that the wielders can activate all three powers simultaneously, or activate them one at a time, as desired."
 

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