Wulf's Collected Story Hour -- FINAL UPDATE 12/25

Re: LORD OF THE IRON FORTRESS-- Part IV (cont.)

Wulf Ratbane said:
“Karak! Stop screwin’ around with that boy and get back in the fight!”

Karak shouted back over his shoulder. “I’m trying to see if he looks okay!”

“Okay? He’s looks totally HOT! Happy? Now get yer ass back up here!”

Heheheh. That's one beautiful miscommunication!
 

log in or register to remove this ad

[PR] ENworld chat with BAD AXE GAMES

This wednesday evening, 8:00 PM CST, please visit ENworld for a chat with BAD AXE GAMES.

http://www.d20reviews.com/chat.htm

You can log into the chat using the Java client from your normal browser; or, if you have mIRC, you can get in that way as well:

"Best time to show up would be about 15-30 minutes before chat. Chat is at 8:00PM CST. If someone is connecting by an irc client other than the enworld java client, they need to connect to server chat.psionics.net channel #dnd3e and #peanutgallery. #dnd3e is the main channel, #peanutgallery is an auxillary channel for chat during moderated events. The best way to log in is using mirc (www.mirc.com) but the simplest way to log in is using the java client at www.d20reviews.com/chat.htm (you can only be in one channel at a time using the java client - you have to open two instances of the java client to be in both channels)."

I'll be there, of course, slinging the usual Wulf charm (ie, saying things I probably shouldn't); hopefully some of the "mystery" Bad Axe characters will show up as well.

Please pass the news on!


Wulf
 


Naw I think the real story here is the fact that Wulf really is a team player. He is not quite the lone wolf psychotic he wants everyone to think he is. ;)



Plane Sailing said:
Excellent story segment! I can't shake the feeling that Wulf has a grudging liking for the (ex)assmar now ;)
 

Plane Sailing said:
Excellent story segment! I can't shake the feeling that Wulf has a grudging liking for the (ex)assmar now ;)

Obviously I did something wrong, then. But hey, I like anybody that will stick around long enough for me to flank. I mean, it's not like I ever get to sneak up on anything, flanking's pretty much all I've got.

And let me tell you, baby, when you've finally hit 16th level, there is nothing so sweet in this world as finally getting to add that extra 2d6 sneak attack against all those monsters with 250 hit points.

Oh, it's sweet. So worth the wait.

DocMoriartty said:
Naw I think the real story here is the fact that Wulf really is a team player. He is not quite the lone wolf psychotic he wants everyone to think he is.

I don't think I've ever given anyone the impression that I wasn't a team player. I love having extra bodies around. After all, it's real hard to flank by yourself. You know, unless you're a tunnel-fighter or something.

"What are you doing over in the corner there, Wulf?"

"Uhh... just flanking myself."


Wulf
 



Scry Teleport

We have talked about this before I think but it seems that this campaign as well as the "Lazy Days" campaign that I am in seem to be degenerating into a predictable pattern. Scry the bad guys then teleport in to kill them. Is this just the way of 3E adventures once you get past level 9 or so? Seems to me that it makes it kinda rough on anyone with any enemies at all to stay alive when all they need to know is your name to show up in your bedroom. Don't get me wrong, I love a good fight. The problem is that when all you have is a single large fight like this (rather than a series of fights leading to a larger one), your poor fighters really get inferior. I mean after all if an arcane caster can simply unload all of his arsenal in a single fight without worrying about what is up next what is a fighter to do other than be a meatshield? Has anyone else experienced this?
 

I think we've pretty well fixed it in Greg's game with the discovery of the Forbiddance spell.

All you DMs out there, if you haven't seen it, check it out. No Den of Evil is complete without it.

My game will follow suit shortly-- the Giants and the Mind Flayer just need some time to find a suitable level cleric. Since the party just took 5 days off or so, you can bet you won't be teleporting back in...

I also think that teleport should entail some kind of disorientation on arrival... Or have the trip through the Astral Plane do something funky with time, which causes all spell durations to expire... I dunno. So many options.

In essence you're right, though. Lots of 5th level spells really run roughshod over verisimilitude (commune, teleport, and raise dead are the "big three.").

Wulf
 


Remove ads

Top