Thanee
First Post
arcady said:Now that Spellcasting Prodigy has been cut (no longer gives a bonus to spell DCs)...
Where are those updates to 3.5 detailed?
Bye
Thanee
arcady said:Now that Spellcasting Prodigy has been cut (no longer gives a bonus to spell DCs)...
Here's the update to Spellcasting Prodigy:Tallarn said:But I'm not sure about the FRCS errata. Couldn't see it on the list.
SeanKReynolds said:Never balance game mechanics with roleplaying!!!
Because roleplaying can be completely absent from many game sessions, while mechanical control on a power is always there.
Roleplaying also varies from campaign to campaign. In a campaign where orcs are common, "must always challenge orcs to combat to the death" is a significant drawback, whereas in a campaign where orcs are relatively uncommon, you're basically getting a power for little or no cost. Conversely, if you ever meet an orc paladin, you're still required to challenge them to the death, even if you're a paladin yourself, which doesn't make sense.
The two points above can be summarized as: unlike mechanics, which have a definable and measurable cost and effect, roleplaying drawbacks can be neither precisely defined nor exactly measured, and as such it is impossible to fairly balance them.
The only thing that should be used to balance mechanics are mechanics.