ThoughtBubble said:Let's see, there were the Sectoids, the Reapers, and what other types of ailens?
Golem2176 said:I'm thinking that a combination of the two would make for interesting roleplaying. Anybody have any thoughts on this?
Jason Durall said:I recommend the strategy guides for any of the three "real" X-Com games (X-Com, Terror from the Deep, and Apocalypse) - they are full of cool background info, stats (though not for the d20 system, they can be easily adapted), images, and all the info you would need to get the proper X-Com flavor.
Chrissalid's have nothing on TentaculatsTars Tarkus said:CHRISSALID: Probably the most scary, if not dangerous Alien in the game. They appear as a black crab creature, resembling a human skeleton. They don't have guns, and cannot use them, but they have a far more nausiating attack. At close quarters, a Chrissalid can assault a soldier, turning them into a Zombie* who will hatch a new Chrissalid. They run very fast, and can wipe out an entire team if not killed quickly. They are fairly durable as well, and take up only 1 space. They can't fly, though.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.