Psion
Adventurer
Crothian said:Sure there is the "wiff factor" and on the other side there is the potential for using it more often.
Right, but you also have that option if you give the players some pool like action point or resolve or whatever to stretch their limits, but which lack the "wiff factor" annoyance.
I mean I can understand it from a simulationist standpoint, but for me, the suspension for disbelief problem doesn't come from not neatly modeling it like you suggest, but just from having a patently arbitrary usage limit "in your face." So I feel I can satisfactorily get rid of the SOD problem without importing the "damned dice" problem by using a limited resource pool like action points.