Psion said:Well, lets just say that I personally nor my players have ever thought of a rather abstract pool representing some sort of heroism to be a conceptual hurdle.
nor have mine, but they likely would if it were tied into, organically linked to, or even necessary for using a specific class ability.
IE the pool stops being about exceptional heroism when it becomes a mechanical crutch for basic, defining class abilities, as described here...
Psion said:Right, but you also have that option if you give the players some pool like action point or resolve or whatever to stretch their limits, but which lack the "wiff factor" annoyance...
So I feel I can satisfactorily get rid of the SOD problem without importing the "damned dice" problem by using a limited resource pool like action points.
with a die roll thingy, the action dice become a "part of the usual mechanic".
On the other hand, were one to let the "more times per day" not be a die roll but a flat out "spend action point, get an extra use" then it remains an "exceptional heroism" kind of thing and is not something you might need to just use the ability normally.
i typically allow action dice/action points to give my guys an "extra use per x" as a general thing.