X. It's what's for dinner.

The Ubbergeek said:
There was an old AD&D adventure named "Steak!". It's centered on a famous local restaurant, and it's.... secrets.

Always wanted to run it. :p Maybe I will update and run it one day. It was crunch lighter, much rping.
Ok, I have to know more about this. I tried google-ing "AD&D Steak!" but didn't find much. Can anyone help me out? This sounds like it might be a perfect adventure for one of my games...
 

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XCorvis said:
virtually any unintelligent monster they meet is a candidate for jerky, bacon, or at least dinner

Virtually and unintelligent. Lucky you! I couldn't use these qualifiers if I were talking the dietary habits of my players' characters... The only things that are behind their standards so far are humanoids, undead, oozes, and vermins.
 


One of the games I run is a halfling game. It isn't quite all food, all the time, but it's pretty close.

Food has triggered random encounters (stealing giant eagle eggs). It has been a major plot point. It has provided me with new monsters and templates (the edible jelly). It is an important part of the background flavor (har har) of various regions in my campaign world.

In short, food is a pretty big deal imc.
 

the Jester said:
...the edible jelly...
"He wasna so much a man as... a blancmange !"

As my game is set underwater, the PCs tend to eat a lot of sushi. ;) I try to vary it from time to time, with rare blue lobsters, unusual urchins, and the like... as well as the occasional sea bird caught by floating baited lassos to the surface.

I've also added a few regional specialties, such as sweetsponge and inkwine.

The main protagonist NPC, now a spirit hag (ghost) is still fond of pomegranate ale.
 


Not much to do with food in my games.... yet

In the near future of my Epic Game, the PCs are heading to the King of Thieves to ask for his favour. They know that, in order to get it, they will have to perform some "impossible task" to prove their worth.

They've done a little thinking about what it could be, and have made some initial plans concerning theft, and other criminal activity.

But the task is simple:

"Prepare me a feast"

J from Three Haligonians
 

By the time characters have access to Create Food & Water and/or Rings of Sustenance, food suddenly stops being an issue. Before that, it all seems to be iron rations, inn meals and hunting, in our games.
 

Food establishes the character of a place. Not to be all quoting Brillat-Savarin, but what's on the table is usually a great way to establish the personality of a location. And if it sounds like genuinely good food, the players develop even more of a connection to the area, and therefore are all the more willing to go on adventures for the benefit of the locals. It's not quite to the level of "No thanks necessary, but I wouldn't say no to another slice of that fine apple torte, Mistress Hoglily" — but they love the food.

Some of my players really react to it. They are oddly blasé when the spider-folk offer bowls of... somewhat liquefied meat (essentially broths with a gravy-like consistency) as food, yet get a little weirded out when said spider-folk eat oranges by biting through the rind, drinking the orange out, and discarding the empty peel. I've never really messed around with genuinely outlandish foods or making food the key to the adventure; it's just a level of flavor that everyone appreciates. Some of my players are good cooks, and I have a gourmand's interest in good food, so it's just one of those things that's fun to describe, like heraldry or geography.
 

The Ubbergeek said:
There was an old AD&D adventure named "Steak!". It's centered on a famous local restaurant, and it's.... secrets.

Always wanted to run it. :p Maybe I will update and run it one day. It was crunch lighter, much rping.
Seriously, does anybody have any more info about this adventure? I'd really love to get my hands on it...or even just a nice synopsis.
 

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