X & O For More Fun

The main purpose of RPGs is to have fun but ensuring that everyone enjoys themselves is tricky. First you have to agree on a game, then a play style. A dozen or more things after that can make or ruin a game. John Stavropoulos created an elegant solution to a common fun killer by creating the X-Card.

The main purpose of RPGs is to have fun but ensuring that everyone enjoys themselves is tricky. First you have to agree on a game, then a play style. A dozen or more things after that can make or ruin a game. John Stavropoulos created an elegant solution to a common fun killer by creating the X-Card.


Whether a GM is running a store-bought adventure or their own campaign, no GM is a mind reader. It's also impossible for other players to guess what will turn an exciting time into a major turn-off for their group. Instead of forcing a GM (or the other players) to guess what may or may not work as fun, a simple card with a big X on it is placed in the center of the game table. If something goes too far for someone's comfort threshold, they simply tap the card and the game moves on from that thing. If you're not clear what caused the X-Card to be tapped, a short break is called while the GM confers with the player. Because the player doesn't have to defend or justify the card being invoked, it avoids hurt feelings and increases fun and safety.

While people assume using the X-Card stifles creativity, the opposite is true. A GM running a Delta Green or World of Darkness adventure is liberated to plan whatever scenario or evocative description they like, knowing that their players easily maintain their enjoyment. No mind reading is needed.

While the X-Card is often associated with story games or indie RPGs, I've had them invoked the most in D&D games. While running Tales of the Yawning Portal last year a player of mine tapped the X-Card when the players hit a bug-infested area. Later he explained that while fixing some wiring earlier that day (he's an electrician) he had to go into a crawlspace that was infested with bugs, and it had skeeved him out. This was a guy I've GM'd for years. He had never indicated an issue with bugs before so I couldn't have guessed that on that particular day he'd be bothered. A month later, it wasn't an issue.

The X-Card also makes convention games better. It's impossible for a GM or players to guess what strangers will like.

During a game a few years ago, two players were arguing in character. One guy said, “That plan is suicide. You might want to die, but I don't.” Sounds like a typical argument, right? What none of us knew was that the other guy had had a family member commit suicide recently. By tapping the card and saying “no suicide comments” (so we'd understand the issue) the game and in-character argument continued with a pause of only a few seconds. He didn't have to feel embarrassed or awkward or explain more, though after the game I overheard him mentioning it to a casual friend in the same game.

On the flip side, Kira Scott created its counterpart, the O-Card. It works the same way as the X-Card except it signals “more of this, please.”

As a GM, have you ever wondered if players were enjoying a specific sequence or aspect of a game? By using the O-Card, you don't have to guess. If it's invoked, you know the banquet scene that is all role-playing doesn't have to be rushed or next time, add more word puzzles for the players to solve.

Safety tools provide an easy way to ensure everyone enjoys the game, and the GM doesn't to guess about what is and isn't working.

This article was contributed by Beth Rimmels (brimmels) as part of ENWorld's User-Generated Content (UGC) program. We are always on the lookout for freelance columnists! If you have a pitch, please contact us!
 

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Beth Rimmels

Beth Rimmels

Mallus

Legend
OK, you now have my complete attention.

While there's game-themed bars and pubs in a few other cities, we don't have one here in Victoria. Nice to hear in-the-pub gaming is catching on in Philly - hope it spreads! :)
Apparently it's spreading in Philly. The "Drinks and Dragons" FB page is up to 4 locations hosting monthly events. It started at a place I liked even without funny dice & elves in the mix, American Sardine Bar.

https://www.facebook.com/drinksdragonsPHL/

My buddies and I swear we'll go at least once, but we don't get out to bars as much as we used to. Which is good, because we'd all be alcoholics by now.

edit: of course, last session at our home game we put a shameful hurting on a bottle of bourbon, so maybe we should get out more!
 
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Shasarak

Banned
Banned
Interesting. So if the DM is bothered due to the phone playing, the DM has to suck it up and continue.
It is only when a player is bothered by the phone playing that action should be taken.

It seems to be the consensus that if it is just one person bothered then you dont do anything.
 

Shasarak

Banned
Banned
I was listening to Jonathan Haidt a social psychologist who suggested that things like the X card may have no effect and or make things worse.

It turns out that exposure can strengthen your resolve.
 

I was listening to Jonathan Haidt a social psychologist who suggested that things like the X card may have no effect and or make things worse.

It turns out that exposure can strengthen your resolve.
That's between a person and their shrink. A D&D game is supposed to be a recreational activity, not a therapy session - it's perfectly all right to want to build up resolve through exposure, but not to do it at game night with your buddies.

Don't get me wrong, I don't like the particulars of this X-card proposition. I think it infantilizes what needs to be a mature conversation. But the basic idea behind it, of avoiding material that makes people uncomfortable, is just common courtesy. If someone at your table says to you, "I don't want the game to go this way", and your response is, "Play it anyway, it's for your own good", then you're a patronizing jerk.
 

Shasarak

Banned
Banned
That's between a person and their shrink. A D&D game is supposed to be a recreational activity, not a therapy session - it's perfectly all right to want to build up resolve through exposure, but not to do it at game night with your buddies.

Don't get me wrong, I don't like the particulars of this X-card proposition. I think it infantilizes what needs to be a mature conversation. But the basic idea behind it, of avoiding material that makes people uncomfortable, is just common courtesy. If someone at your table says to you, "I don't want the game to go this way", and your response is, "Play it anyway, it's for your own good", then you're a patronizing jerk.

I guess if I had to paraphrase Jonathan's point, it would be better to have small doses of someone being a patronizing jerk in a relatively safe space then ending up having to see a shrink because your Boss growled at you because they were having a bad day at work.

For example there are now more people that have Peanut allergies because they never had any contact with Peanuts when they were children and so never built up any tolerance.
 

I guess if I had to paraphrase Jonathan's point, it would be better to have small doses of someone being a patronizing jerk in a relatively safe space then ending up having to see a shrink because your Boss growled at you because they were having a bad day at work.
I'm familiar with Haidt. You seem to have missed my point: that is not your call to make as a DM.

For example there are now more people that have Peanut allergies because they never had any contact with Peanuts when they were children and so never built up any tolerance
Wrong physiological system.
 
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Shasarak

Banned
Banned
I'm familiar with Haidt. You seem to have missed my point: that is not your call to make as a DM.


I am not here to tell you how to run your game and I am not here to play a Doctor on the internet. On the other hand maybe the science is giving us a different answer.

Wrong physiological system.

Analogies are never going to be exact, being shot with tiny bullets is not going to make you immune to big bullets.
 

Umbran

Mod Squad
Staff member
Supporter
I was listening to Jonathan Haidt a social psychologist who suggested that things like the X card may have no effect and or make things worse.

It turns out that exposure can strengthen your resolve.

Right. So now we get the armchair psychology, and the over-generalization, and painting people's real problems as "lack of resolve".

But then, I did note upthread that most folks don't have much of a handle on psychological health. *sigh*.

Go ask your social psychologist if exposure to triggers in an uncontrolled environment is a recommended thing for, say, people with PTSD.

Hint: It isn't. At all.
 

Shasarak

Banned
Banned
Right. So now we get the armchair psychology, and the over-generalization, and painting people's real problems as "lack of resolve".

But then, I did note upthread that most folks don't have much of a handle on psychological health. *sigh*.

Go ask your social psychologist if exposure to triggers in an uncontrolled environment is a recommended thing for, say, people with PTSD.

Hint: It isn't. At all.

So quoting an actual scientist who has studied this field is considered armchair psychology now?
 


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