X4-5: across the mountains - IC

"DAMNATIONS!" cries Aram as the creature's claw tears into his flesh, and he feels the poison slowing his movements. "Ware their claws! They are poison!" With those words said, the dervish redoubles his efforts to avoid being struck again, while aiming lazy, sluggish cuts at the beasts in an attempt to fend them off.



AC 30 (Combat Expertise), HP 49/56, DEX 17/20

Combat Expertise, 5 points: Raises AC to 30

+3 Scimitar +1 (1d6+3, 18-20/x2)
-2 Scimitar +1 (1d6+3, 18-20/x2)
+3 Scimitar +1 (1d6+3, 18-20/x2)

Obviously, if at all possible, Aram will aim his attacks at the creature that will be flanked between him and Girgal's summoned friend, giving him a +2 attack on each attack, and allowing an additional +3d6 sneak attack damage on any hit.
 

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ooc: summon 2 dire wolves (cosmetic change to something dinosaur?)

Girgal, AC 23 (T15, FF20), HP 59/59, F +11,R+8,W+13
With Barkskin: AC 26 (T15, FF23)

As the animals apprear, Girgal starts to hurl flames.
[sblock=ooc]
Used spells: Purify food, barkskin, enhance wild shape, SNA4

cast: Produce flame
Produce flame (1d20+9=19, 1d6+5=8)

Wolves have +4 Str & Con from feat.

Spot+15, Listen+17

Wolve attacks:
Dire Wolves (att, dam, trip) (1d20+13=17, 1d8+12=15, 1d20+13=33, 1d20+13=21, 1d8+12=17, 1d20+13=15)

Ripclaw has:
AC: (with barkskin) 30 (T15, FF25)
Full Attack: 2 Claws +7 melee (1d6+4 plus poison) and bite +2 melee (1d6+2) and tail + 2 melee (1d6+2 plus poison)
Space/Reach: 5 ft./5 ft.
Special Attacks: Leaping pounce, poison (DC 14 1d6 Dex/1d6 Dex), rake 1d6+3
Hide+13, Move Silently+9
[/sblock]
 

ooc: Aram's AC is 28, and he was bitten.

Two large quadruped dinosaurs with large jaws and short tails appear in back of the other monsters and begin attacking them. With powerful bites they injure two of the monsters and wrestle them to the ground.

Aram takes advantage of the situation and attacks one of the monsters on the ground. One of his thrusts catches the creature near the stomach, and despite feeling more resistance then he'd expect attacking a human, Aram deals it a nasty wound. He brings his other scimitar to bear but in the dim moonlight this blow misses.

Girgal tosses a ball of fire at the fallen monster, which shrieks in agony and frustration.

The monsters that were not next to Aram move to attack one of the dinosaurs, and they both wound it a bit but it still looks tough.

The others try to attack Aram, even the ones on the ground, but he dances out of the way.

Large glowing beetles appear among the fighting monsters and try to attack the fanged humanoids. One of them hits with its mandibles, but deals only a minor scratch to the monster's leg.

[sblock=map]
Code:
1 sq = 5'
XXX....X    X...X
X......X    X..X
XXX....XX..XX.X     X
...............D X.X...
XXXXXX..........X..GBX.
     X.......ffbbA.X.X
     X......fbWWbbXXXX
     D........WWWWG
     D..........WWG
     X.........XXXX
     X.........X

X = wall
D = door
G = gate

b = clawed, scaly humanoid

A = Aram
B = Bevin
G = Girgal + Ripclaw

WW
WW = dire-wolf-like dinosaur

f = celestial giant fire beetle
[/sblock]

ooc: PCs to act
 

Bevin Rockhammer Dwarf Rogue2/Enchanter6, AC20FF17T15, ASF 5%, HP44/44, F+4,R+8,W+5

Not having a clear path to cast Burning Hands, Bevin will ready a spell but won't cast it yet. He's also fondling his mace lovingly, but he's too chicken to jump into melee at this point.

"That's it my swift, deadly beetles! Eat their kneecaps!"
 

Aram breathes a sigh of relief as Girgal's and Bevin's summoned help appears, and the lizard-like creatures drag two of the enemy to the ground. The dervish continues to focus on his defense, but less so now, instead concentrating on taking as many of the enemy out of the fight as quickly as possible.



AC 28 (Combat Expertise), HP 49/56, DEX 17/20

Combat Expertise, 3 points: Raises AC to 28

+5 Scimitar +1 (1d6+3, 18-20/x2), +7 w/flanking + 3d6 sneak attack!
+0 Scimitar +1 (1d6+3, 18-20/x2), +2 w/flanking + 3d6 sneak attack!
+5 Scimitar +1 (1d6+3, 18-20/x2), +7 w/flanking + 3d6 sneak attack!

Aram will focus his attacks on wounded enemy in an attempt to take them out of combat, and then target unwounded opponents. Currently he flanks with the wolves and beetles on all opponents within reach.
 

ooc: Aram's AC is 26 with the dex damage

Aram succeeds again in striking the monster he'd struck before with his scimitar, this time piercing its gut. The creature jerks and lays still, bleeding out, but still appears to be breathing for the moment. Clearly, the strange monsters are not undead after all.

Acting quickly, Aram turns to attack the other prone monster. He strikes true, though his followup with his other scimitar misses.

[sblock=map]
Code:
1 sq = 5'
XXX....X    X...X
X......X    X..X
XXX....XX..XX.X     X
...............D X.X...
XXXXXX..........X..GBX.
     X.......ffbbA.X.X
     X......fbWWpuXXXX
     D........WWWWG
     D..........WWG
     X.........XXXX
     X.........X

X = wall
D = door
G = gate

b = clawed, scaly humanoid
p = prone "
u = unconscious or dead "

A = Aram
B = Bevin
G = Girgal + Ripclaw

WW
WW = dire-wolf-like dinosaur

f = celestial giant fire beetle
[/sblock]

ooc: Girgal (and DW) to act
 
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Bevin Rockhammer Dwarf Rogue2/Enchanter6, AC20FF17T15, ASF 5%, HP44/44, F+4,R+8,W+5

OOC: How are Bevin's "creepy crawlers" doing against the foes?
 

Girgal, AC 23 (T15, FF20), HP 59/59, F +11,R+8,W+13
With Barkskin: AC 26 (T15, FF23)

The dinos continue their attack, as does Girgal.

[sblock=ooc]
Used spells: Purify food, barkskin, enhance wild shape, SNA4

Produce Flame (1d20+9=26, 1d6+5=7)

Wolves have +4 Str & Con from feat.

Spot+15, Listen+17

Dino (Wolve) attacks:
http://invisiblecastle.com/roller/view/1867487/Dino attack (att, dam, trip) (1d20+13=16, 1d8+12=19, 1d20+13=29, 1d20+13=21, 1d8+12=16, 1d20+13=27)

Ripclaw has:
AC: (with barkskin) 30 (T15, FF25)
Full Attack: 2 Claws +7 melee (1d6+4 plus poison) and bite +2 melee (1d6+2) and tail + 2 melee (1d6+2 plus poison)
Space/Reach: 5 ft./5 ft.
Special Attacks: Leaping pounce, poison (DC 14 1d6 Dex/1d6 Dex), rake 1d6+3
Hide+13, Move Silently+9
[/sblock]
 

The dinosaurs tear in to the still-fighting monster on the ground, rendering it unconscious as well.

Girgal throws a ball of flame at the standing monster near Aram, singing it.

The remaining fanged monsters, seeing how quickly their two fellows went down, carefully withdraw back towards the monks' house. The beetles take the opportunity to attack them on the way, inflicting minor damage. The beetles are now in between the dinosaurs and the monsters which are heading to the monks' doorway.

[sblock=map]
Code:
1 sq = 5'
XXX....X    X...X
X......X    X..X
XXX....XX.bXX.X     X
..........bb...D X.X...
XXXXXX..........X..GBX.
     X.......ff..A.X.X
     X......f.WWuuXXXX
     D........WWWWG
     D..........WWG
     X.........XXXX
     X.........X

X = wall
D = door
G = gate

b = clawed, scaly humanoid
p = prone "
u = unconscious or dead "

A = Aram
B = Bevin
G = Girgal + Ripclaw

WW
WW = dire-wolf-like dinosaur

f = celestial giant fire beetle
[/sblock]

PCs to act
 

Bevin Rockhammer Dwarf Rogue2/Enchanter6, AC20FF17T15, ASF 5%, HP44/44, F+4,R+8,W+5

Bevin, seeing that the foes appear to be in full retreat, says, "Hold, my pretty beetles, pursue them no further. Now return and guard me and my friends for the rest of your time here. And let us bind the injured creature before us before it regains consciousness. I am sure that we have many questions to pose to it, so, let us hope that we can communicate with it."

[sblock=Kinem]I'm not sure what your ruling is regarding summoned creatures, but my take on the spell is that although they have the physical form of terrestrial beings, they are actually 'outsiders' of a sort. So, for that reason, I tend to give them otherworldly coloration and stuff. I haven't said anything this time because I don't know your take on the matter. How should I proceed for future summonings?

Also, if Bevin calls up the same celestial fire beetles every time he summons celestial fire beetles, then he will probably do something silly like give them names or something.[/sblock]
 
Last edited:

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