The fire beetles begin to file past the dinosaurs and Aram, towards the party.
ooc: filling in for WD as he is on vacation
"Summoned dinosaurs, give chase!" Girgal orders, and the dinos charge the fleeing monsters, biting two of them and knocking them prone.
[sblock=map]
[/sblock]
ooc: Aram to act
[sblock=ooc]Celestial fire beetles are outsiders and could be colored differently. Leif, I let WD customise his wolves, so you can do the same.
The summoned creatures are not the same ones every time, nor are they normal creatures. From the tales you've heard, some of the Immortals who used to be mortal wizards (the founders of Glantri) created these creatures to make summoning magic possible and they maintain the stock and enable the spells. Presumably, more nature-oriented Immortals do the same for druids.
That is why Summon Monster I, which to replicate by any other magic normally would require more powerful magic than Plane Shift, Dominate Monster (with no saving throw), and True Ressurection (since summoned monsters can't be killed permanently) combined, is now possible on the world of Mystara.
ooc note: Due to the spells not making much sense, I normally ban all summoning spells as a houserule. However, I am trying to run this game with a minimum of house rules, as an experiment.[/sblock]
ooc: filling in for WD as he is on vacation
"Summoned dinosaurs, give chase!" Girgal orders, and the dinos charge the fleeing monsters, biting two of them and knocking them prone.
[sblock=map]
Code:
1 sq = 5'
XXX....X X...X
X......X X..X
XXX....XX.bXX.X X
..........bbWW.D X.X...
XXXXXX....WWWW..Xff.BX.
X....WW....fAGX.X
X..........uuXXXX
D............G
D............G
X.........XXXX
X.........X
X = wall
D = door
G = gate
b = clawed, scaly humanoid
p = prone "
u = unconscious or dead "
A = Aram
B = Bevin
G = Girgal + Ripclaw
WW
WW = dire-wolf-like dinosaur
f = celestial giant fire beetle
ooc: Aram to act
[sblock=ooc]Celestial fire beetles are outsiders and could be colored differently. Leif, I let WD customise his wolves, so you can do the same.
The summoned creatures are not the same ones every time, nor are they normal creatures. From the tales you've heard, some of the Immortals who used to be mortal wizards (the founders of Glantri) created these creatures to make summoning magic possible and they maintain the stock and enable the spells. Presumably, more nature-oriented Immortals do the same for druids.
That is why Summon Monster I, which to replicate by any other magic normally would require more powerful magic than Plane Shift, Dominate Monster (with no saving throw), and True Ressurection (since summoned monsters can't be killed permanently) combined, is now possible on the world of Mystara.
ooc note: Due to the spells not making much sense, I normally ban all summoning spells as a houserule. However, I am trying to run this game with a minimum of house rules, as an experiment.[/sblock]
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