X4-5: across the mountains - IC

The fire beetles begin to file past the dinosaurs and Aram, towards the party.

ooc: filling in for WD as he is on vacation

"Summoned dinosaurs, give chase!" Girgal orders, and the dinos charge the fleeing monsters, biting two of them and knocking them prone.

[sblock=map]
Code:
1 sq = 5'
XXX....X    X...X
X......X    X..X
XXX....XX.bXX.X     X
..........bbWW.D X.X...
XXXXXX....WWWW..Xff.BX.
     X....WW....fAGX.X
     X..........uuXXXX
     D............G
     D............G
     X.........XXXX
     X.........X

X = wall
D = door
G = gate

b = clawed, scaly humanoid
p = prone "
u = unconscious or dead "

A = Aram
B = Bevin
G = Girgal + Ripclaw

WW
WW = dire-wolf-like dinosaur

f = celestial giant fire beetle
[/sblock]

ooc: Aram to act

[sblock=ooc]Celestial fire beetles are outsiders and could be colored differently. Leif, I let WD customise his wolves, so you can do the same.

The summoned creatures are not the same ones every time, nor are they normal creatures. From the tales you've heard, some of the Immortals who used to be mortal wizards (the founders of Glantri) created these creatures to make summoning magic possible and they maintain the stock and enable the spells. Presumably, more nature-oriented Immortals do the same for druids.

That is why Summon Monster I, which to replicate by any other magic normally would require more powerful magic than Plane Shift, Dominate Monster (with no saving throw), and True Ressurection (since summoned monsters can't be killed permanently) combined, is now possible on the world of Mystara.

ooc note: Due to the spells not making much sense, I normally ban all summoning spells as a houserule. However, I am trying to run this game with a minimum of house rules, as an experiment.[/sblock]
 
Last edited:

log in or register to remove this ad

[sblock=kinem]Your take on summoning spells works for me, thanks!

And thanks for allowing them in this game![/sblock]
 

Aram stands his place, his scimitars at his side, but ready to snap to his defense should the enemy return. It looked as though Girgal's summoned friends could handle the two that had been knocked to the ground. "I don't suppose either of you know how to treat poisons, do you?"

AC 23, HP 49/56, DEX 17/20

 

Bevin Rockhammer Dwarf Rogue2/Enchanter6, AC20FF17T15, ASF 5%, HP44/44, F+4,R+8,W+5

"Yes, Aram, I know how to treat poison: With great care! And, whenever possible, avoid it altogether!":D
 

Girgal, AC 23 (T15, FF20), HP 59/59, F +11,R+8,W+13
With Barkskin: AC 26 (T15, FF23)

"I have nothing prepared, to cure poison. But my wand can heal some of the damage it has done." Girgal answers.

[sblock=ooc]
Used spells: Purify food, barkskin, enhance wild shape, SNA4

http://invisiblecastle.com/roller/view/1868869/My wand could heal the dex damage.

Ripclaw has:
AC: (with barkskin) 30 (T15, FF25)
Full Attack: 2 Claws +7 melee (1d6+4 plus poison) and bite +2 melee (1d6+2) and tail + 2 melee (1d6+2 plus poison)
Space/Reach: 5 ft./5 ft.
Special Attacks: Leaping pounce, poison (DC 14 1d6 Dex/1d6 Dex), rake 1d6+3
Hide+13, Move Silently+9
[/sblock]
 

"That is unfortunate," says Aram in response to Girgal's words. "But I guess there is nothing for it." Then the dervish turns to consider the sarcastic words of his dwarven friend. "Ah, friend Bevin, next time I will avoid their poison. I'll make sure to stick you in front of me. You'd make a fine shield, methinks."
 

Bevin Rockhammer Dwarf Rogue2/Enchanter6, AC20FF17T15, ASF 5%, HP44/44, F+4,R+8,W+5

Bevin just smiles at Aram, "If I weren't so resistant to poisons because of my hardy Dwarvish blood, I might conclude that my dear friend Aram wished to do me harm!" ;)
 

The monsters near the monks' doorway walk or crawl through the door and slam it behind them. The dinosaurs are unable to follow.

After a short while, the summoned dinosaurs and beetles vanish.

Aram feels the poison working deeper into his body, and the sluggishness gets worse (4 more for a total of 7 dex damage).

ooc:

- Will Girgal examine the unconscious monsters and try to stabilize them?

- Will Girgal use his wand?

- What else will you do at this point?
 

Bevin Rockhammer Dwarf Rogue2/Enchanter6, AC20FF17T15, ASF 5%, HP44/44, F+4,R+8,W+5

"This is a most disturbing turn of events! I would place some kind of magical ward on the monks' door, if I was able to do so, but, alas, I am not. I am fresh out of other ideas. What say you, Aram? Girgal?"
 

Girgal, AC 23 (T15, FF20), HP 59/59, F +11,R+8,W+13
With Barkskin: AC 26 (T15, FF23)

Girgal uses four charges of his wand on Aram.

Than he changes into a shambling mound!
MM35_PG223a.jpg


[sblock=ooc]
Used spells: Purify food, barkskin, enhance wild shape, SNA4

Removed Dex Damage (2nd) (2d4=8)

Ripclaw has:
AC: (with barkskin) 30 (T15, FF25)
Full Attack: 2 Claws +7 melee (1d6+4 plus poison) and bite +2 melee (1d6+2) and tail + 2 melee (1d6+2 plus poison)
Space/Reach: 5 ft./5 ft.
Special Attacks: Leaping pounce, poison (DC 14 1d6 Dex/1d6 Dex), rake 1d6+3
Hide+13, Move Silently+9
[/sblock]
 
Last edited:

Remove ads

Top