X4-5: across the mountains - IC

Girgal, AC 23 (T15, FF20), HP 59/59, F +11,R+8,W+13
With Barkskin (as shambler): AC 35 (T13, FF32)
Attacks: 2 slams (+10, 2d6+5, reach)

"Do this, Bevin. Aram and me will keep watch untill the pyre is ready!"
Girgal sends to Bevin and Aram.

[sblock=ooc]
Used spells: Purify food, barkskin, enhance wild shape, SNA4


Ripclaw has:
AC: (with barkskin) 30 (T15, FF25)
Full Attack: 2 Claws +7 melee (1d6+4 plus poison) and bite +2 melee (1d6+2) and tail + 2 melee (1d6+2 plus poison)
Space/Reach: 5 ft./5 ft.
Special Attacks: Leaping pounce, poison (DC 14 1d6 Dex/1d6 Dex), rake 1d6+3
Hide+13, Move Silently+9
[/sblock]
 

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"Not to sound cold, but we can give our friends proper burial rites later. We need to find these creatures and destroy them, before they have a chance to regroup. Let's search this place and see if we can't find out where they went. Keep ready."
 

Bevin Rockhammer Dwarf Rogue2/Enchanter6, AC20FF17T15, ASF 5%, HP44/44, F+4,R+8,W+5

"I agree, Aram. The troubles of the dead have ended for the moment. There is, therefore, no great hurry to make their final preparations. However, we should immediately take care that we do not join them in their repose. Our first duty is to the living, namely US!"
 

Girgal, AC 23 (T15, FF20), HP 59/59, F +11,R+8,W+13
With Barkskin (as shambler): AC 35 (T13, FF32)
Attacks: 2 slams (+10, 2d6+5, reach)

"Lead the way, Aram. Ripclaw and me will follow!"
Girgal sends to Aram.

[sblock=ooc]
Used spells: Purify food, barkskin, enhance wild shape, SNA4
active spells: barkskin

Ripclaw has:
AC: (with barkskin) 30 (T15, FF25)
Full Attack: 2 Claws +7 melee (1d6+4 plus poison) and bite +2 melee (1d6+2) and tail + 2 melee (1d6+2 plus poison)
Space/Reach: 5 ft./5 ft.
Special Attacks: Leaping pounce, poison (DC 14 1d6 Dex/1d6 Dex), rake 1d6+3
Hide+13, Move Silently+9
[/sblock]
 

Aram and Bevin search the bloody house. Finally, in one of the ground floor bedrooms (the one to the left of the entrance) Aram finds a secret trapdoor in the stone floor. It resembles the one in the guest house, but this one can be opened from either side.

With the party gathered, he opens it and peers below. There is a ladder going down into darkness. His sunrod reflects off water below.

The hole is large enough for a man to crawl through, but Ripclaw might have trouble. Girgal certainly could not follow in his current large and shambling form.
 

Bevin Rockhammer Dwarf Rogue2/Enchanter6, AC20FF17T15, ASF 5%, HP44/44, F+4,R+8,W+5

"It would appear that we have found our next destination! However, we are not in optimal condition to begin the exploration of this concealed area just now. My vote is that we rest and sleep for a night, and when we are refreshed, THEN we begin!"

OOC: We may actually be in decent shape for this, Bevin is just being a "Nervous Nellie"! :)
 

Girgal, AC 23 (T15, FF20), HP 59/59, F +11,R+8,W+13
With Barkskin (as shambler): AC 35 (T13, FF32)
Attacks: 2 slams (+10, 2d6+5, reach)

"I would have wait for midnight to get into a better condition. Another 8 hours sllep will not help!"
Girgal sends to Bevin.

[sblock=ooc]
Used spells: Purify food, barkskin, enhance wild shape, SNA4
active spells: barkskin

Ripclaw is only medium. He shouldn't have more problems than Aram to get through.

Ripclaw has:
AC: (with barkskin) 30 (T15, FF25)
Full Attack: 2 Claws +7 melee (1d6+4 plus poison) and bite +2 melee (1d6+2) and tail + 2 melee (1d6+2 plus poison)
Space/Reach: 5 ft./5 ft.
Special Attacks: Leaping pounce, poison (DC 14 1d6 Dex/1d6 Dex), rake 1d6+3
Hide+13, Move Silently+9
[/sblock]
 

Aram nods. "I must agree with Girgal. Waiting will only give our enemies another chance to strike at us." The dervish sheaths one blade, and grabs hold of the ladder with the other. "Let us see what lies below, then." He begins moving down the ladder carefully, toward the water below, wary of possible traps or ambushes.
 

Bevin Rockhammer Dwarf Rogue2/Enchanter6, AC20FF17T15, ASF 5%, HP44/44, F+4,R+8,W+5

Bevin fidgets impatiently as first Aram, and then Girgal precede him into the depths.

"Ohhh, goodness! Why, oh why, didn't I just stay at home?"
 

ooc: I assume Girgal will resume his normal form to accompany the others.

You climb down into the dark cavern, where the air is stale and musty. This place is very damp; water drips constantly from the 10' high ceiling to form shallow puddles on the floor. These puddles form small streams that flow deeper, through a tunnel west and then north. The walls and ceiling are rough but the floor is smoother.

This chamber is otherwise empty. There is a short tunnel going to the west, and this opens into a north-south tunnel, giving two choices on which direction to proceed.
 

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