X4-5: across the mountains - IC

Bevin Rockhammer Dwarf Rogue2/Enchanter6, AC20FF17T15, ASF 5%, HP44/44, F+4,R+8,W+5

Bevin will try to detect any sounds coming from either the north passage or the south passage. Does he notice any odors from either side, or any other sensory input? (OOC: Unfortunately, Bevin has no bonus to 'listen.') Bevin will also inspect the subterranean passage to see if his keen dwarven senses reveal any attributes of the passage that are not immediately apparent to everyone.
 

log in or register to remove this ad

Aram too listens for any signs of their enemy as he looks about, but he knows his senses are dull compared to those of Girgal.


Listen +6, Spot +6
 

Examining the passages, you can tell from the wet footprints that at least some of the creatures went south, where the tunnel is relatively dry. This trail quickly peters out - most likely the creatures were aware of it and took action to dry themselves, perhaps using their monk robes as towels. To the north, the shallow water slowly streams in that direction, so while there is no obvious sign of recent passage that doesn't mean much.
 

Girgal, AC 23 (T15, FF20), HP 59/59, F +11,R+8,W+13

Girgal, now in his birthshape, looks for clues, too. Then he listens for any sound, that would give them the right direction to proceed.

[sblock=ooc]
Used spells: Purify food, barkskin, enhance wild shape, SNA4
active spells: barkskin

Spot +15, Listen +17

Ripclaw has:
AC: (with barkskin) 30 (T15, FF25)
Full Attack: 2 Claws +7 melee (1d6+4 plus poison) and bite +2 melee (1d6+2) and tail + 2 melee (1d6+2 plus poison)
Space/Reach: 5 ft./5 ft.
Special Attacks: Leaping pounce, poison (DC 14 1d6 Dex/1d6 Dex), rake 1d6+3
Hide+13, Move Silently+9
[/sblock]
 

Bevin Rockhammer Dwarf Rogue2/Enchanter6, AC20FF17T15, ASF 5%, HP44/44, F+4,R+8,W+5

"Unless you think that our quarry was able to vanish or teleport or something, I think the signs are clear that they have gone to the south."
 


Bevin Rockhammer Dwarf Rogue2/Enchanter6, AC20FF17T15, ASF 5%, HP44/44, F+4,R+8,W+5

Bevin lovingly hefts 'nutcracker' and follows close behind Aram and Girgal.

"Let's just see who we can find down here, and teach them to wipe their feet, once and for all!"

(He will also maintain his mental readiness to cast a spell, if needed.)
 
Last edited:

The party heads south with Aram and his everburning torch in the lead and Bevin bravely bringing up the rear. Girgal sees a few drops of blood along the way but this trail too soon ends.

After about 20' there is a small side branch to the tunnel that just leads to a dead end.

After another 15' or so the passage opens into a large chamber. Near the opposite wall is a large pool of water. It is murky with constantly bubbling sand.

A tunnel to the east leads out of the chamber.
 
Last edited:

Bevin Rockhammer Dwarf Rogue2/Enchanter6, AC20FF17T15, ASF 5%, HP44/44, F+4,R+8,W+5

Bevin cautiously crosses the room, staying as far away from the pool of water as possible, and then ever so cautiously looks down the passageway to the east.
 


Remove ads

Top