X4-5: across the mountains - IC

If there is something lurking in the murky water, it does not stir yet.

Bevin finds that after about 25' the eastward tunnel diverges into roughly north and south passages. He sees no signs indicating which way the monsters went. All of the tunnels are rough and have short spurs creating small culs-de-sac along them, so it is hard to tell how far they really go without exploring further.
 
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Bevin Rockhammer Dwarf Rogue2/Enchanter6, AC20FF17T15, ASF 5%, HP44/44, F+4,R+8,W+5

"Do you gents want to investigate this 'water' more, or should we venture down this tunnel?"
 

Girgal, AC 23 (T15, FF20), HP 59/59, F +11,R+8,W+13

"The water could be dangerous and we didn't know, if the creatures are amphibic. But we are not equiped for an underwater expedition!"
Girgal answers.

[sblock=ooc]
Used spells: Purify food, barkskin, enhance wild shape, SNA4
active spells: barkskin

Spot +15, Listen +17

Ripclaw has:
AC: (with barkskin) 30 (T15, FF25)
Full Attack: 2 Claws +7 melee (1d6+4 plus poison) and bite +2 melee (1d6+2) and tail + 2 melee (1d6+2 plus poison)
Space/Reach: 5 ft./5 ft.
Special Attacks: Leaping pounce, poison (DC 14 1d6 Dex/1d6 Dex), rake 1d6+3
Hide+13, Move Silently+9
[/sblock]
 

Bevin Rockhammer Dwarf Rogue2/Enchanter6, AC20FF17T15, ASF 5%, HP44/44, F+4,R+8,W+5

"Well then, by all means, let us just turn our backs upon it and explore merrily onward without another thought for it!" says Bevin with a wink. ;)
 


Bevin Rockhammer Dwarf Rogue2/Enchanter6, AC20FF17T15, ASF 5%, HP44/44, F+4,R+8,W+5

Bevin follows Aram, but he keeps looking over his shoulder nervously to make sure that nothing rises up out of the wicked pool.
 

With Aram in the lead, the party heads out the eastern tunnel and then takes the northern passage.

Strewn along the sides of the passage are bones. When Girgal examines these, he can tell that they are human bones that have been gnawed and broken.

At the end of this tunnel is a ladder that leads to another trapdoor similar to the one you came down.
 
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"Well, it is possible our quarry is above us...or they may still be down here." Aram shrugs. "I say we finish checking our these tunnels, and if we don't find them, then we can come back to this place."
 

Bevin Rockhammer Dwarf Rogue2/Enchanter6, AC20FF17T15, ASF 5%, HP44/44, F+4,R+8,W+5

"It does seem most likely that our quarry would remain down here in greater safety." Then, Bevin considers more, and says, "Unless, of course said quarry was merely using these tunnels to get to this ladder, or another similar portal that leads into some fortress above us.....nahhh, let's keep looking down here! Also, the piles of bones suggest that this area is living quarters for at least some creatures."
 

Girgal, AC 23 (T15, FF20), HP 59/59, F +11,R+8,W+13

"Or they have eaten the humanoids themselve..."
Girgal says to Bevin, looking at the trapdoor for any signs of recent use. answers.

[sblock=ooc]
Used spells: Purify food, barkskin, enhance wild shape, SNA4
active spells: barkskin

Spot +15, Listen +17

Ripclaw has:
AC: (with barkskin) 30 (T15, FF25)
Full Attack: 2 Claws +7 melee (1d6+4 plus poison) and bite +2 melee (1d6+2) and tail + 2 melee (1d6+2 plus poison)
Space/Reach: 5 ft./5 ft.
Special Attacks: Leaping pounce, poison (DC 14 1d6 Dex/1d6 Dex), rake 1d6+3
Hide+13, Move Silently+9
[/sblock]
 

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