X4-5: across the mountains - IC

Bevin Rockhammer Dwarf Rogue2/Enchanter6, AC20FF17T15, ASF 5%, HP44/44, F+4,R+8,W+5

"Excellent plan, Aram! Laddie, I knew you'd come through for us like you always do." ;)
 

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Father Fuller will watch helplessly as the other two move the furniture in place and prepare for the night's watch.

"I don't mind sleeping on the floor if you'd like the bed my good dwarf, as I've grown quite accustomed to it" the Father attempts to deadpan
 

"Father, it seems as though your ordeal has affected your memory," says Aram kindly, placing a hand on the man's shoulder. "There are plenty of beds here. There are at least four sleeping cells upstairs alone. Please, get some rest. Restore your strength and your mind, as I believe we will have great need of you all too soon."
 

Bevin Rockhammer Dwarf Rogue2/Enchanter6, AC20FF17T15, ASF 5%, HP44/44, F+4,R+8,W+5

"I don't mind sleeping on the floor if you'd like the bed my good dwarf, as I've grown quite accustomed to it" the Father attempts to deadpan
OOC: Bevin looks askance at Father Fuller. He is just sure that this statement from the Father indicates that he is, in fact , undead! To his 'small' credit (no pun intended you jackalopes!), however, Bevin says nothing. He just swallows hard and goes about his task helping Aram.

[OOC: jackalope--A Mythical beast of the Southern United States that is, basically, a bunny rabbit with a huge rack of antlers. Often seen, allegedly, by deer hunters in the wilds of Arkansas. Sightings may be caused by excessive imbibing of moonshine?]
 
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[sblock=guesthouse map]
guesthouse.bmp
[/sblock]

[sblock=map key]A: Outside the main gate of the monastary complex

B1: entrance to the guesthouse. The trapdoor is under the stairs.

B2: a bedroom

B3: courtyard

B4: kitchen

B5: The party has not yet explored this area. I mentioned the door to it at one point.
[sblock=renau1g]Father Fuller knows it is a small shrine and there is a secret door connecting it to the nearby bedroom.[/sblock]

B6: area with many paintings of deities

B7: empty room

B8: terrace hanging over cliff[/sblock]
 
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ooc: 3 PCs? Did you kill Girgal?
If not, he and ripclaw (is he still here, will help guarding.
Both only need 2h sleep.

[sblock=ooc]
Used spells: Purify food, barkskin, enhance wild shape, SNA4
active spells: barkskin

Spot +15, Listen +17

Is Ripclaw waiting alone above???

Ripclaw has:
AC: (with barkskin) 30 (T15, FF25)
Full Attack: 2 Claws +7 melee (1d6+4 plus poison) and bite +2 melee (1d6+2) and tail + 2 melee (1d6+2 plus poison)
Space/Reach: 5 ft./5 ft.
Special Attacks: Leaping pounce, poison (DC 14 1d6 Dex/1d6 Dex), rake 1d6+3
Hide+13, Move Silently+9
[/sblock]
 




"Sorry, father, my equipment looks to small for you. And like this noble warrior, I use magic for my daily needs." Girgal says, trying his best to sound civlized.

[sblock=ooc]
Used spells: Purify food, barkskin, enhance wild shape, SNA4
active spells: barkskin

Spot +15, Listen +17

Is Ripclaw waiting alone above???

Ripclaw has:
AC: (with barkskin) 30 (T15, FF25)
Full Attack: 2 Claws +7 melee (1d6+4 plus poison) and bite +2 melee (1d6+2) and tail + 2 melee (1d6+2 plus poison)
Space/Reach: 5 ft./5 ft.
Special Attacks: Leaping pounce, poison (DC 14 1d6 Dex/1d6 Dex), rake 1d6+3
Hide+13, Move Silently+9
[/sblock]
 

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