X4: Master of the Desert Nomads - OOC


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DW: Jex knows that this road leads to the Great Pass through the mountains, so he'd expect the Master's forces to use it - this was the route which the Master's original army took to go into the desert - though he hasn't seen much activity on it since his escape, until the PCs came.

Down the road is the town of Magden, which could be a good place to get more information on the land and where the Master might be. The party could reach it by evening. The road begins to cross other roads in that direction, of course, and most of the traffic there would be civillians.
 

So here is where we stand with magic items:

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ring of regeneration - GIRGAL
cloak of resistance +3 - FULLER
+1 mithral half plate armor - Unused, in Aram's Haversack
+2 longsword - Unused, in Aram's Haversack
ring of protection +1 - FULLER
cloak of resistance +2 - ARAM
gauntlets of ogre power - ARAM
amulet of health +4 - ARAM
+2 bastard sword - unused, in Jex's Haversack
potion of cure serious wounds (blue, 3d8+5) - ARAM
potion of cure moderate wounds (2d8+3)
the wands - KIERA
+1 dagger - FULLER
cloak of resistance +1 - Unused, in Aram's Haversack
minor ring of spell storing (up to 3 spell levels; currently contains dispel magic, CL 6)
potion of cure moderate wounds (2d8+5)
amulet of finding
potion of reduce person - FULLER
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EvilHalfling, are you sure Girgal wants the cloak of resistance +2 instead of the cloak of resistance +3? Aram would also gladly upgrade his cloak of resistance +1 to one of the better ones, assuming Fuller or Girgal doesn't want it. If nobody else wants the potion of cure serious wounds, Aram will snag that as well...just in case he gets in trouble in combat and Fuller can't get to him.

It is a shame that we don't have somebody that can't advantage of the armor, it would be pretty sweet. And were getting pretty loaded up on magical weapons of types that none of us use. :D
 
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First a vacation warning, I will be out of town starting tomorrow and running through the 2nd of January. I will have internet some of that time, but I don't know how regular I will be.

Final Division:
okay the plate, +2 Long sword, and +1 cloak into Aram's bag. The +1 cloak and +2 bastard sword to Jex's,

I say we bury the amulet of finding.
ill update my RG with the new equipment.
 

You could always get Girgal to charm an animal, then put it on the creature, and let him go.... that'd be fun.

p.s. FF worshipped Amanautor...
 

My Advanced-Absence-Warning:

I will have no online access between Christmas and 6th January.

---

Why charm? Wild empathy for the win :)

And Girgal has no interest in the cloaks because he already has a vest of resistance.
 

Okay, so that leaves us with:

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potion of cure moderate wounds (2d8+3)
minor ring of spell storing (up to 3 spell levels; currently contains dispel magic, CL 6)
potion of cure moderate wounds (2d8+5)
amulet of finding
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WD, why doesn't Girgal take the potions? And I'm not sure what to do with the ring of spell storing, since we are all already wearing two rings each.

On the amulet, I say we keep it in case it has uses later, but that we definitely don't wear it.
 



I hope everyone's having a good end of year season.

For those of you on the boards this week: Up next is a visit to a town in the Master's land. It's not too early to discuss how you want to do it - are you all going in, cover stories, etc.
 

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