Joshua Dyal said:
Oh, and MoogleEmpOg, keep in mind, the original poster said he was a middle-aged fantasy enthusiast from Norman, OK. I think you're a bit off-base by recommending a slew of Japanese titles and denigrating stuff like Baldur's Gate.
Why?
I know several middle-aged fantasy enthusiasts living in the midwestern (well, western) United States who play Final Fantasy religiously; at least one of them won't touch Baldur's Gate with a 10-ft. pole (although an 11-ft. pole might work).
Perhaps the aversion to Bioware is a bloodline issue, though - the only one I know for a fact doesn't like BG is a relative.
Dark Jezter said:
These "tactics RPGs" you are mentioning (FF Tactics, Tactics Ogre, Front Mission, etc) are strategy games with perhaps a few light RPG elements thrown in for flavor. If you can call them RPGs, then I can call Super Mario Brothers a first-person shooter.
Fair enough.
I'll just call them "good games, most of which are set in a fantasy world."
The original poster said he was a fantasy enthusiast, not specifically that he was looking for RPGs. For all we know, he'd actually prefer a fantasy-based real-time strategy game like Warcraft and we're all wildly off-base.
Although Mario lacks even "a few light RPG elements."
Dark Jezter said:
Just out of curiosity, what makes BG2's combat "twitchy?" Is it the fact that it's pausable real-time rather than turn-based?
For that matter, why is turn-based automatically assumed to be good while real-time is automatically assumed to be bad?
Yes, it's because it's pausable real-time.
What makes real-time bad?
The fact that I don't like it.
I have no idea if the OP likes it or not, but from my perspective, it has absolutely stagnated two entire genres of PC games (strategy and role-playing) that used to be my favorites. Since most posters on ENWorld play some type of pen-n-paper RPGs (generally turn based, them buggers), I think it's a better than 50% chance that the OP is at least more comfortable with turn-based battle systems.
Dark Jezter said:
Yes, I watch movies. I enjoy watching movies. I don't like my games to be movies, which also explains why I didn't like Metal Gear Solid 2 (which seemed to have endless CG cutscenes for every few minutes of gameplay).
-shrug-
Why do you arbitrarily assign designations like that?
Saying you don't like Metal Gear Solid because the story it tells is off-the-wall if not downright silly is fine. But why shouldn't a quote-unquote "game" be just as valid a vehicle for telling you that poor story?
Dark Jezter said:
Which is why I liked BG2 and PS:T's combat systems. They managed to nicely fit the AD&D ruleset into a real-time combat system.
Fair enough. We differ mostly on the "nicely."
Although...
AD&D. Fun and simple.
Dark Jezter said:
You may feel that the BG games are completely without merit, which is your right, but even I can admit that Final Fantasy X had good graphics, animation, music, and storyline (even though it was sorely lacking in gameplay and interactivity). Still, the Baldur's Gate franchise must have at least something going for it, considering how many copies it sold and how many "RPG of the Year" and "Game of the Year" awards it won.
Baldur's Gate did have something going for it.
Minsc and Boo.
I mean, duh.
Seriously, though - I hated Baldur's Gate and it's brood. I enjoyed almost nothing about the games. The graphics hurt my eyes, the gameplay annoyed me to no end, the lack of a strong driving storyline drove me to distraction, and wading through the massive dialogue trees with
every stinking random passerby bored me to tears. I enjoyed the voice acting and (what little there was of) the characterization, but that was it. The fact that it became extremely popular mystifies me to no end.
I've bought and tried to play BG 1&2 and Icewind Dale 1&2, loathed three of them, and found BG2 at best tolerable. Planescape: Torment was the only entry in the series I enjoyed, probably because its unusual setting and tighter focus allowed it to explore the characters in more depth.
I recall reading an interview with somebody (maybe Monte Cook?) where he described the experience of playing Return to the Temple of Elemental Evil on his PC as being like playing the module in real life - with a very poor DM. Whoever it was, actually meant it as praise, but praise with a caveat.
That's how I feel about all the Baldur's Gate and later PC RPGs - they're like really poor sessions of D&D, without the social interaction.
Console RPGs offer (me) a completely different experience from pen-n-paper RPGs; PC RPGs (and the XBox ports thereof) offer (me) an experience that is like pen-n-paper, but not as good.