On experience, I play in 2 live games (converted to 3rd ed as soon as it was available) and observed a few different things:
1. Aside from Scribe Scroll and Brew Potion, no one has taken any other Item Creation feats, so no (or negligible) impact from item creation.
2. Rogues seem to gain additional experience through dealing with traps (either activating or disabling) since they are the only ones to bear the risk and consequences.
Other things that seems to happen in both games (cross over of players and DMs) are:
1. DMs recently started the clerics one level above other characters as it is not the most popular class selection given it is mostly viewed as a medic. One player in particular has tried to break the mold through careful spell and feat selection, but he mostly ends up spontaneously curing. The bonus level is an inducement, which soon gets overwhelmed if we started at 1st level (only 1000xp difference).
2. Characters that die are typically 'replaced' by a new character one level below the party average, in line with Raise Dead results.
1. Aside from Scribe Scroll and Brew Potion, no one has taken any other Item Creation feats, so no (or negligible) impact from item creation.
2. Rogues seem to gain additional experience through dealing with traps (either activating or disabling) since they are the only ones to bear the risk and consequences.
Other things that seems to happen in both games (cross over of players and DMs) are:
1. DMs recently started the clerics one level above other characters as it is not the most popular class selection given it is mostly viewed as a medic. One player in particular has tried to break the mold through careful spell and feat selection, but he mostly ends up spontaneously curing. The bonus level is an inducement, which soon gets overwhelmed if we started at 1st level (only 1000xp difference).
2. Characters that die are typically 'replaced' by a new character one level below the party average, in line with Raise Dead results.