First, I apologize in advance: I don't visit the House Rules forum often. Forgive me if this has been discussed already...
There is a letter in the current Dragon that bemoans the speed of the 3/3.5 rate of level advancement, not in terms of # of encounters, but in actual game world time. There was a post on the general forum that noted that characters could not unreasonably progress from 1st to 20th level in exactly 60 days of vigorous adventuring.
I understand that spacing levels out is a matter of campaign style. I was wondering what people's own house rules might be in place to limit the speed of advancement, aside from something explicitly mechanical such as 1/2 normal XP. I'm looking for house rules along the lines of, "No more than one level per month of game time," or something like that. I'd also like to know the players' impressions of such rules.
Thanks!
C
There is a letter in the current Dragon that bemoans the speed of the 3/3.5 rate of level advancement, not in terms of # of encounters, but in actual game world time. There was a post on the general forum that noted that characters could not unreasonably progress from 1st to 20th level in exactly 60 days of vigorous adventuring.
I understand that spacing levels out is a matter of campaign style. I was wondering what people's own house rules might be in place to limit the speed of advancement, aside from something explicitly mechanical such as 1/2 normal XP. I'm looking for house rules along the lines of, "No more than one level per month of game time," or something like that. I'd also like to know the players' impressions of such rules.
Thanks!
C