Larnievc
Hero
Everyone I’m my game get the same experience.For more than 30 years I've been awarding half XP for players who miss the gaming session. What are considerations for changing this approach and awarding the same XP to everyone, absent or present?
ETA: Playing 5E, don't care at all about characters all being the same level.
Part of me argues that missing some of the XP isn't a punishment since they're getting some of the reward for their character's participation, but I can see the counter-argument that the character is still facing all the same risks (indeed potentially more risk by letting someone else play the character) but getting less reward.
I'd say our usual thought process has been the second option that Kinematics listed in post 30 below. And I'm reflecting on the posts here to see if I want to change it.
I can’t be doing with player inequality.