I never realized there were a 0.9 factor between gold and XP in 3rd edition, for instance
Just FYI. The ratio gained was actually 1 to 1, but the characters was supposed to spend 10 % of their gold on living expenses.
I never realized there were a 0.9 factor between gold and XP in 3rd edition, for instance
Well, mostly I'm asking about specific advice from players comfortable with the gold and XP economies in 5th ed.
Should I keep the simplicity of 1 gp = 1 xp, and possibly have to change either the xp per level table, or the price lists?
Or, can I keep all lists (xp tables and price lists) if I change the gold to xp ratio. And what ratio would that be?
(I never realized there were a 0.9 factor between gold and XP in 3rd edition, for instance)
The bit about SPENDING the gold I'm not so worried about. Whether you build a church, buy wine and women, or spend your time in a dank tower doing expensive experiments doesn't matter![]()
Thank you for your post, but I am discussing a game where the level speed remains the same. At least, that's my whole question: arriving at the numbers that mean the same level speed as in the rulebook.The XP table is already pretty quick in 5E; adding gold-derived will make it faster still. Depending upon how the XP to gold is handled, you'll affect the speed of gain.
I always look at the labor costs and what that implies to the gameworld. Joe Normal makes 1-2sp/day as an unskilled laborer. A skilled laborer is making 1-2gp a day, and a tradesman 1-2.5gp a day (based upon crafting rates and downtime rules). So, that skilled craftsman can have up to 15gp a week to spend on XP; let's use a fairly safe 5gp/week.
Only for "Wasted" (Carousing, temple donations) GP
If 1gp wasted=1xp means he can level up in 300/5=60 weeks. Just over a year to 2nd, and just over 3 to 3rd. Your basic fighter could thus come back, and craft up some stuff, and continue to progress as a fighter by being the village smith.
At 5gp wasted=1xp, it takes 300 weeks for the craftsman to normally level up...6 years.
GP Earned
And if it's gp earned, not wasted, the poorest commoner is elligible to level...
1gp earned=1xp, base level 1sp/day beggar gets level up in 10 years, guildsman in 1 year, and craftsman in 6 months.
It implies that town guards (usually a moderate) should be averaging level 3-5.
At 1/10 that rate, the town guards are typically going to be 1st to second level, but the local lord still gains 1 xp per day. More if they see action.
Your half at obtaining and half at wasting
If you're restricting it to stolen or looted, it's going to mean the local thieves' guild will be high level rogues and fighters, but other non-adventurers won't. The Lord might, if he personally seizes stuff from tax violators.
If it's at 1:1, looting is a major level-up experience.
Yes.Well, the old "xp for gold" paradigm of Ye Olde Dayse had a few assumptions built into it.
The first was that combat was to be avoided when possible. Wandering monsters had little, if any, treasure; instead of wasting resources for a few piddling xps, avoid the fight and go for the loot.
The second is that the pcs should be able to choose their danger level. If they want the big ruby behind the sleeping behir, they have to be willing to risk the behir. If they want to avoid that risk, there are goblins with plenty of sps and cps. (Note that this utterly falls apart in a game where the pcs have plot protection against failure or death.)
The third was about the pace of advancement- generally speaking, in early D&D, it was much slower than these days.
So combine these and it works just fine- as long as you don't mind the slow pace of advancement, or as long as your pcs are willing to take the risks involved in getting better loot faster, and as long as you're willing to kill pcs who make errors in judgment when assessing the risks they're going to face.
As I were sayingIf I just let every monster (on average!) carry around "their xp" as gold in their pocket, the level speed will obviously stay the same (more or less).
But then characters will gain as many gold as the xp for level indicates.
And this is my question:
Is that a good fit?