CapnZapp
Legend
My question is "how easy or hard is it to use xp-for-gp in Pathfinder 2?" (based on the playtest and any available info on the completed game)
First I should probably explain what xp for gold even is:
Instead of getting xp for killing monsters, or even for completing "milestones" (quests), you can spend gold for xp (likely back in your home town). You decide for yourself what's more important, leveling up or purchasing that juicy Magic Sword. You might want to try this simply for variety, but the main reason would be to encourage players to play smarter - they no longer need to kill or defeat the goblins, all they need to do is to steal their gold. Of course, there are challenges too: if the players can simply teleport in, the fun and challenge is gone. If one character plays a sneaky master thief and the others agree it's simply best for him to rob the place solo, the fun is gone too.
What you need to make xp-for-gp happen is:
First, you need to know the "expected wealth per level". That is, if you use the random treasure tables in the rulebook, what amounts of gold do you get (on average)? Then you'd need to compare that to the XP levelling chart.
This tells you the "currency conversion rate" you need to adopt, so that PCs still level up at about the same pace as usual.
Here's an example of the deliberations involved for D&D 5E Edition:
treasure acquisition rates in the 5e DMG (and the missing 1 GP=1XP rules)
Now then, has anyone of you given this matter any consideration regarding the upcoming Pathfinder 2? Are all the required data available from Paizo?
Edit: crosslink to corresponding 5th Edition discussion:
5E - XP for gold 5th Edition campaign
PS: This entire thread presumes rewards do not change from the Playtest.
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Edit: if you want to skip the process, here's the final results (copied from page 2 of the thread):
level 1: 0
level 2: 15 XP (+15)
level 3: 45 XP (+30)
level 4: 90 XP (+45)
level 5: 165 XP (+75)
level 6: 285 XP (+120)
level 7: 480 XP (+195)
level 8: 750 XP (+270)
level 9: 1125 XP (+375)
level 10: 1650 XP (+525)
level 11: 2400 XP (+750)
level 12: 3450 XP (+1050)
level 13: 4950 XP (+1500)
level 14: 7200 XP (+2250)
level 15: 10650 XP (+3450)
level 16: 15000 XP (+4350)
level 17: 22500 XP (+7500)
level 18: 34500 XP (+12000)
level 19: 52500 XP (+18000)
level 20: 82500 XP (+30000)
Reminder: don't reset your XP to zero each time you level up.
To the Games Master - here's a quick and dirty reminder of roughly how much gold an individual monster "should" carry. Feel free to have groups of similar monsters "pool" their resources, and definitely feel free to make some monsters much poorer or much richer than this.
monster level -1: 0.75 gold (75 cp)
monster level 0: 1.5 gold (15 sp)
monster level 1: 3 gp
monster level 2: 6 gp
monster level 3: 9 gp
monster level 4: 15 gp
monster level 5: 24 gp
monster level 6: 39 gp
monster level 7: 54 gp
monster level 8: 75 gp
monster level 9: 105 gp
monster level 10: 150 gp
monster level 11: 210 gp
monster level 12: 300 gp
monster level 13: 450 gp
monster level 14: 690 gp
monster level 15: 870 gp
monster level 16: 1500 gp
monster level 17: 2400 gp
monster level 18: 3600 gp
monster level 19: 6000 gp
monster level 20: 10500 gp
First I should probably explain what xp for gold even is:
Instead of getting xp for killing monsters, or even for completing "milestones" (quests), you can spend gold for xp (likely back in your home town). You decide for yourself what's more important, leveling up or purchasing that juicy Magic Sword. You might want to try this simply for variety, but the main reason would be to encourage players to play smarter - they no longer need to kill or defeat the goblins, all they need to do is to steal their gold. Of course, there are challenges too: if the players can simply teleport in, the fun and challenge is gone. If one character plays a sneaky master thief and the others agree it's simply best for him to rob the place solo, the fun is gone too.
What you need to make xp-for-gp happen is:
First, you need to know the "expected wealth per level". That is, if you use the random treasure tables in the rulebook, what amounts of gold do you get (on average)? Then you'd need to compare that to the XP levelling chart.
This tells you the "currency conversion rate" you need to adopt, so that PCs still level up at about the same pace as usual.
Here's an example of the deliberations involved for D&D 5E Edition:
treasure acquisition rates in the 5e DMG (and the missing 1 GP=1XP rules)
Now then, has anyone of you given this matter any consideration regarding the upcoming Pathfinder 2? Are all the required data available from Paizo?
Edit: crosslink to corresponding 5th Edition discussion:
5E - XP for gold 5th Edition campaign
PS: This entire thread presumes rewards do not change from the Playtest.
---
Edit: if you want to skip the process, here's the final results (copied from page 2 of the thread):
level 1: 0
level 2: 15 XP (+15)
level 3: 45 XP (+30)
level 4: 90 XP (+45)
level 5: 165 XP (+75)
level 6: 285 XP (+120)
level 7: 480 XP (+195)
level 8: 750 XP (+270)
level 9: 1125 XP (+375)
level 10: 1650 XP (+525)
level 11: 2400 XP (+750)
level 12: 3450 XP (+1050)
level 13: 4950 XP (+1500)
level 14: 7200 XP (+2250)
level 15: 10650 XP (+3450)
level 16: 15000 XP (+4350)
level 17: 22500 XP (+7500)
level 18: 34500 XP (+12000)
level 19: 52500 XP (+18000)
level 20: 82500 XP (+30000)
Reminder: don't reset your XP to zero each time you level up.
To the Games Master - here's a quick and dirty reminder of roughly how much gold an individual monster "should" carry. Feel free to have groups of similar monsters "pool" their resources, and definitely feel free to make some monsters much poorer or much richer than this.
monster level -1: 0.75 gold (75 cp)
monster level 0: 1.5 gold (15 sp)
monster level 1: 3 gp
monster level 2: 6 gp
monster level 3: 9 gp
monster level 4: 15 gp
monster level 5: 24 gp
monster level 6: 39 gp
monster level 7: 54 gp
monster level 8: 75 gp
monster level 9: 105 gp
monster level 10: 150 gp
monster level 11: 210 gp
monster level 12: 300 gp
monster level 13: 450 gp
monster level 14: 690 gp
monster level 15: 870 gp
monster level 16: 1500 gp
monster level 17: 2400 gp
monster level 18: 3600 gp
monster level 19: 6000 gp
monster level 20: 10500 gp
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