Yaarel
He-Mage
I randomly generate treasure the moment the PCs find it, so its uncommon for an NPC or monster to be wielding a specific magic item in my games.
I figure, the more appealing the magic item is, the more likely its owner knows exactly where it is.
In context, I might use the random treasure tables or get inspiration from them when creating an adventure, but place any magic items where it makes sense for them to be.
I only introduce magic items that come with a narrative. The campaigns are high magic, but the narrative relationship with items helps convey the uniqueness, sometimes the weirdness, of these coveted magic items.
Magic items are somewhat like reallife large gems. Each one has a history, and it is highly unlikely for any of them to be ‘lost’. Someone knows where it is. Moreover, unlike gems, the magic items are useful, so are probably in use.
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