irdeggman said:
Dwarves (any class) can "find" traps made of stone.
If magical (and found) a wizard can use dispel magic to supress its effects for 1d4 rounds. (The trap has not been "disabled", it has been supressed and thus can be bypassed).
Which just proves my point, which is that other classes are only able to find and deal with traps rarely and in specific circumstances. A dwarf is going to have a tough time finding a trap unless...
1: It's set in stone, which will not always be the case.
2: They have levels in a class with search as a class skill (and are actually investing in it)
3: [Edit] furthermore, what is this dwarf, assuming they do not have the ability to disable traps, actually going to do about any traps they do manage to find?
Of the core 11, only the ranger and rogue have search as a class skill. In other words that dwarf is not finding a trap unless they're a ranger, they've invested in search, and the trap is in a specific material.
As for the wizard (or any class capable of dispel magic), this offers several problems. Sure you can use dispel magic to temporarily suppress a trap but think of what this means
1: At low levels (say, 5-10) the caster will be using up some prime slots to do something that could easily be done by someone who's invested in the right skill.
2: The level check on dispel magic is capped at +10. A tenth level rogue can easily have a bonus to disable device in the +15 or higher range. Sure at later levels you can use greater dispel magic but this leads to the situation described above where you're using up some of the prime spell slots to do something that someone with the appropriate class feature can do more easily.
3: Temporarily dispelling every magical trap is a very resource intensive strategy. Sure you can rest to gain spells back but this leads to a situation where you're progressing fifteen feet every day.
4: This is, of course, only for magical traps. The mundane ones will still prove a problem.
irdeggman said:
There are "other" classes that have "trapfinding" too.
Beguiler
Ninja
Scout
Spell Thief
And Prestige Classes:
Chameleon
Nightsong Infiltrator
Temple Raider of Olidammara
I'm sure there are more out there.
Irrelevant. My point is not that the rogue is hogging all the glory. My point is that the party will have a trapfinder and that said trapfinder will be dealing with traps all by their lonesome. If the group has a beguiler as their trapfinder, the beguiler will be working on those traps alone. Same for a scout, ninja, etc. In some rare situations you may have more than one trapfdiner but the best that person can offer is a +2 bonus from aid another.