Herzog said:The problem with escaping enemies is that you might encounter them again later in the adventure.
If they (the enemies) have the opportunity to heal themselves and regain their resources, should the party gain XP every time time they defeat them?
I should think not!
Herzog said:The problem with escaping enemies is that you might encounter them again later in the adventure.
If they (the enemies) have the opportunity to heal themselves and regain their resources, should the party gain XP every time time they defeat them?
I should think not!
Bagpuss said:Why? What if you just hit them with a different = CR creature if they actually killed the guy, would they not deserve the XP for that?
Or his clone? or twin brother?
It's the same challenge.
RFisher said:For me, it's just about expectations. If the PCs expect to get full XP for multiple "defeats" of the same individual, they may be tempted to try to "XP farm" each individual monster. To discourage that, I set the expectation that they may not get XP for a second defeat of the same individual. Then I can still give out full XP for a second defeat that came about (for lack of a better word) naturally without encouraging them to contrive multiple defeats of a single individual.
RFisher said:For me, it's just about expectations. If the PCs expect to get full XP for multiple "defeats" of the same individual, they may be tempted to try to "XP farm" each individual monster. To discourage that, I set the expectation that they may not get XP for a second defeat of the same individual. Then I can still give out full XP for a second defeat that came about (for lack of a better word) naturally without encouraging them to contrive multiple defeats of a single individual.