The Crimson Binome
Hero
Instead of thinking about it in terms of adventuring days, consider it in terms of dungeons, where a dungeon is meant to be completed in one day. Remember that a deadly encounter is only deadly in the context of a full day; any singular encounter - whether deadly or not - cannot be judged in a meaningful way under this system.Based on the XP per day, characters should advance to 15th level in 33 adventuring days. This is beyond ludicrous.
Does anyone else think this pace is utterly ridiculous?
Is it ludicrous to think that a character would advance from 1-20 after 33 dungeons? How many dungeons were in the last campaign you played through?
I just finished playing through a Pathfinder module that took us from 1-17, and that number sounds about right. Even with all of the different assumptions - story awards, short days with only a handful of encounters (like travelling), and the difference in healing rates and resource recovery - it still worked out to about that same speed of levelling. And when you count in non-adventure days, travelling between locations, and whatever else, I think it worked out to about six months of in-game time.
How long should it take to reach level 20, in-game? How long in real-time? Remember that the design goal was to get there in under a year of weekly play. If you want it to take longer in real-time, then you can always mess with the XP rates. If you want it to take longer in-game, you can always introduce arbitrary training times.