HoboGod
First Post
[MENTION=90920]HoboGod[/MENTION] The diplomacy skill is just as much a part of the character sheet as the attack bonus is. Why would you against the use that specific part of the character.
Because Diplomacy as written is horribly broken. It's a flat DC 35 Diplomacy check to make a hostile NPC friendly with a -10 penalty to make the check as a full round action. With a Choker of Eloquence +10, Cloak of Charisma +6, Skill Focus (Diplomacy) feat, Negotiator feat, Charisma 20, 11 ranks in Diplomacy, 5 Ranks in Bluff for +2 Synergy, you need only roll a natural 11 subdue your enemy, no save, no opposed check. There's even a half-elf feat, Sociable Personality, that lets you reroll any Diplomacy check, which makes it effectively about the same probability as rolling a 4 or higher.